Deltarune (Chapter 3) script viewer

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gml_Object_obj_room_teevie_cowboy_intro_02_Step_0

(view raw script w/o annotations or w/e)
1
if (con < 0)
2
    exit;
3
if (con == 0)
4
{
5
    if (obj_mainchara.y < 315 && obj_mainchara.x >= 320)
6
    {
7
        con = 1;
8
        global.interact = 1;
9
    }
10
}
11
if (con == 1)
12
{
13
    con = 4;
14
    
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("no_name");
15
    msgsetloc(0, 
* There you are!Delay 11 It's time for another show!Delay 11 C'mon!Wait for inputClose Message
"* There you are^1! It's time for another show^1! C'mon!/%", "obj_room_teevie_cowboy_intro_02_slash_Step_0_gml_20_0"
);
16
    d_make();
17
}
18
if (con == 4 && !d_ex())
19
{
20
    con = -1;
21
    
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; }
(1232, 1);
22
    var screen_wipe = instance_create(0, 0, obj_ch3_screen_wipe);
23
    screen_wipe.depth = -200;
24
    screen_wipe.target_room = room_shootout;
25
    screen_wipe.start = true;
26
}