|
1
|
if (con < 0)
|
|
2
|
exit;
|
|
3
|
if (con == 0)
|
|
4
|
{
|
|
5
|
con = 1;
|
|
6
|
alarm[0] = 1; gml_Object_obj_room_susiezilla_empty_Alarm_0.gml
con++;
|
|
7
|
}
|
|
8
|
if (con == 2)
|
|
9
|
{
|
|
10
|
con = 10;
|
|
11
|
cutscene_master = scr_cutscene_makescr_cutscene_make
function scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} ();
|
|
12
|
te = 1;
|
|
13
|
te_actor = instance_create(camerax() + view_wport[0] + 200, cameray() + 420, obj_actor_tenna);
|
|
14
|
scr_actor_setupscr_actor_setup
function scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (te, te_actor, "tenna");
|
|
15
|
te_actor.sprite_index = spr_tenna_jumpscare;
|
|
16
|
te_actor.preset = 0;
|
|
17
|
te_actor.golden_mode = true;
|
|
18
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (te_actor, "image_xscale", 0);
|
|
19
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (te_actor, "image_yscale", 0);
|
|
20
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (te);
|
|
21
|
c_setxyc_setxy
function c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
} (camerax() + 320, cameray() + 190);
|
|
22
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (60);
|
|
23
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (id, "bgm_start", true);
|
|
24
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (120);
|
|
25
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (te);
|
|
26
|
c_imagespeedc_imagespeed
function c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} (0.8);
|
|
27
|
c_var_lerp_to_instance(te_actor, "image_xscale", 0.04, 15);
|
|
28
|
c_var_lerp_to_instance(te_actor, "image_yscale", 0.04, 15);
|
|
29
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (60);
|
|
30
|
c_var_lerp_to_instance(te_actor, "image_xscale", 0.08, 15);
|
|
31
|
c_var_lerp_to_instance(te_actor, "image_yscale", 0.08, 15);
|
|
32
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (30);
|
|
33
|
c_var_lerp_to_instance(te_actor, "image_xscale", 0.24, 180);
|
|
34
|
c_var_lerp_to_instance(te_actor, "image_yscale", 0.24, 180);
|
|
35
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (180);
|
|
36
|
c_var_lerp_to_instance(te_actor, "image_speed", 0.1, 45, 1, "out");
|
|
37
|
c_var_lerp_to_instance(te_actor, "image_xscale", 40, 120, 1, "out");
|
|
38
|
c_var_lerp_to_instance(te_actor, "image_yscale", 40, 120, 1, "out");
|
|
39
|
c_var_lerp_to_instance(te_actor, "y", 3680, 120, 1, "out");
|
|
40
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (45);
|
|
41
|
c_waitcustomc_waitcustom
function c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
} ();
|
|
42
|
}
|
|
43
|
if (bgm_start)
|
|
44
|
{
|
|
45
|
bgm_start = false;
|
|
46
|
bgm[1] = mus_loop_ext(bgm[0], 1, 1);
|
|
47
|
}
|
|
48
|
if (con == 10 && !d_ex() && customcon == 1)
|
|
49
|
{
|
|
50
|
con = -1;
|
|
51
|
snd_stop(bgm[1]);
|
|
52
|
global.interact = 1;
|
|
53
|
var blackscreen = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (0, 0, spr_blank_tile_black);
|
|
54
|
blackscreen.depth = -999;
|
|
55
|
blackscreen.image_xscale = 999;
|
|
56
|
blackscreen.image_yscale = 999;
|
|
57
|
var screen_wipe = instance_create(0, 0, obj_ch3_screen_wipe);
|
|
58
|
screen_wipe.target_room = room_ch3_gameshowroom;
|
|
59
|
screen_wipe.start = true;
|
|
60
|
}
|