|
1
|
if (con < 0)
|
|
2
|
exit;
|
|
3
|
if (con == 0)
|
|
4
|
{
|
|
5
|
con = 1;
|
|
6
|
alarm[0] = 1; gml_Object_obj_room_rhythm_empty_Alarm_0.gml
con++;
|
|
7
|
global.interact = 1;
|
|
8
|
}
|
|
9
|
if (con == 2)
|
|
10
|
{
|
|
11
|
con = 10;
|
|
12
|
cutscene_master = scr_cutscene_makescr_cutscene_make
function scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} ();
|
|
13
|
scr_maincharacters_actorsscr_maincharacters_actors
function scr_maincharacters_actors()
{
actor_count = 0;
kr = 0;
kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index;
kr_actor.depth = obj_mainchara.depth;
with (obj_mainchara)
visible = 0;
for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++)
{
if (i_ex(global.cinstance[__jj]))
{
if (global.cinstance[__jj].name == "susie")
{
actor_count++;
su = __jj + 1;
su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index;
su_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "ralsei")
{
actor_count++;
ra = __jj + 1;
ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index;
ra_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "noelle")
{
actor_count++;
no = __jj + 1;
no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index;
no_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
}
}
} ();
|
|
14
|
te = actor_count + 1;
|
|
15
|
te_actor = instance_create(camerax() + view_wport[0] + 200, cameray() + 386, obj_actor_tenna);
|
|
16
|
scr_actor_setupscr_actor_setup
function scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (te, te_actor, "tenna");
|
|
17
|
te_actor.sprite_index = spr_tenna_pose_podium;
|
|
18
|
te_actor.preset = 0;
|
|
19
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
20
|
c_visiblec_visible
function c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
} (0);
|
|
21
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (su);
|
|
22
|
c_setxyc_setxy
function c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
} (95, 260);
|
|
23
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_susie_trapped_lean);
|
|
24
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (ra);
|
|
25
|
c_setxyc_setxy
function c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
} (487, 262);
|
|
26
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_ralsei_trapped_despondent);
|
|
27
|
c_autowalkc_autowalk
function c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
} (0);
|
|
28
|
c_imagespeedc_imagespeed
function c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} (0.1);
|
|
29
|
var susie_gacha = instance_create(0, 0, obj_ch3_GSC07_gacha);
|
|
30
|
susie_gacha.actor_target = su_actor;
|
|
31
|
susie_gacha.mode = 4;
|
|
32
|
susie_gacha.depth = 96000;
|
|
33
|
with (susie_gacha)
|
|
34
|
set_pos(95, 306);
|
|
35
|
var ralsei_gacha = instance_create(0, 0, obj_ch3_GSC07_gacha);
|
|
36
|
ralsei_gacha.actor_target = ra_actor;
|
|
37
|
ralsei_gacha.mode = 2;
|
|
38
|
ralsei_gacha.depth = 96100;
|
|
39
|
with (ralsei_gacha)
|
|
40
|
set_pos(497, 306);
|
|
41
|
ralsei_gacha.ball_angle = 0;
|
|
42
|
var rhythm_game = instance_create(camerax(), cameray(), obj_rhythmgame);
|
|
43
|
if (i_ex(obj_tenna_enemy))
|
|
44
|
{
|
|
45
|
rhythm_game.tenna_boss = true;
|
|
46
|
}
|
|
47
|
else
|
|
48
|
{
|
|
49
|
with (rhythm_game)
|
|
50
|
{
|
|
51
|
event_user(3);
|
|
52
|
show_chart = 1;
|
|
53
|
}
|
|
54
|
}
|
|
55
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (1);
|
|
56
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (blackall, "image_alpha", 0);
|
|
57
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (15);
|
|
58
|
c_tenna_spritec_tenna_sprite
function c_tenna_sprite(arg0)
{
c_cmd("tenna", "sprite", arg0, 0, 0);
} (spr_tenna_laugh_pose_teeth);
|
|
59
|
c_sound_play(snd_wing);
|
|
60
|
c_lerp_var_instance(te_actor, "x", camerax() + view_wport[0] + 200, 433, 15, 3, "out");
|
|
61
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (30);
|
|
62
|
c_msgsidec_msgside
function c_msgside(arg0)
{
c_cmd("msgside", arg0, 0, 0, 0);
} ("top");
|
|
63
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("tenna");
|
|
64
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, * That's right!Delay 11 A MUSICAL CHALLENGE!Delay 11 And this time,Delay 11 it's...Wait for inputClose Message"* That's right^1! A MUSICAL CHALLENGE^1! And this time^1, it's.../%", "obj_room_rhythm_empty_slash_Step_0_gml_88_0" );
|
|
65
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
}
function c_talkwait()
{
c_talk_wait();
} ();
|
|
66
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (30);
|
|
67
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (id, "game_start", true);
|
|
68
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (30);
|
|
69
|
c_imagespeedc_imagespeed
function c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} (0);
|
|
70
|
c_tenna_spritec_tenna_sprite
function c_tenna_sprite(arg0)
{
c_cmd("tenna", "sprite", arg0, 0, 0);
} (spr_tenna_pose_headraised_nose);
|
|
71
|
c_msgsidec_msgside
function c_msgside(arg0)
{
c_cmd("msgside", arg0, 0, 0, 0);
} ("bottom");
|
|
72
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("tenna");
|
|
73
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, * Oh God. Oh God,Delay 11 it's coming.^Delay 444Close MessageClose Message"* Oh God. Oh God^1, it's coming.^4^4%%", "obj_room_rhythm_empty_slash_Step_0_gml_102_0" );
|
|
74
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
}
function c_talkwait()
{
c_talk_wait();
} ();
|
|
75
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (te);
|
|
76
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_tenna_pose_headlowered_nose);
|
|
77
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (8);
|
|
78
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("tenna");
|
|
79
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, * The music is coming.^Delay 444Close MessageClose Message"* The music is coming.^4^4%%", "obj_room_rhythm_empty_slash_Step_0_gml_111_0" );
|
|
80
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
}
function c_talkwait()
{
c_talk_wait();
} ();
|
|
81
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (id, "shakey_text", true);
|
|
82
|
c_tenna_presetc_tenna_preset
function c_tenna_preset(arg0)
{
c_cmd("tenna", "preset", arg0, 0, 0);
} (15);
|
|
83
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (15);
|
|
84
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("tenna");
|
|
85
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, * I can't stop it...^Delay 444Close MessageClose Message"* I can't stop it...^4^4%%", "obj_room_rhythm_empty_slash_Step_0_gml_123_0" );
|
|
86
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
}
function c_talkwait()
{
c_talk_wait();
} ();
|
|
87
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (id, "shakey_text", false);
|
|
88
|
c_lerp_var_instance(te_actor, "x", 433, camerax() + view_wport[0] + 200, 20, 2, "out");
|
|
89
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (900000000);
|
|
90
|
c_waitcustomc_waitcustom
function c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
} ();
|
|
91
|
}
|
|
92
|
if (shakey_text && i_ex(obj_writer))
|
|
93
|
{
|
|
94
|
with (obj_writer)
|
|
95
|
{
|
|
96
|
shake = 2;
|
|
97
|
rate = 2;
|
|
98
|
skippable = 0;
|
|
99
|
}
|
|
100
|
}
|
|
101
|
if (game_start && !d_ex())
|
|
102
|
{
|
|
103
|
game_start = false;
|
|
104
|
game_active = true;
|
|
105
|
with (obj_rhythmgame)
|
|
106
|
event_user(0);
|
|
107
|
}
|
|
108
|
if (game_active)
|
|
109
|
{
|
|
110
|
var is_song_done = false;
|
|
111
|
with (obj_rhythmgame)
|
|
112
|
is_song_done = song_done;
|
|
113
|
if (is_song_done)
|
|
114
|
{
|
|
115
|
game_active = false;
|
|
116
|
customcon = 0;
|
|
117
|
con = 20;
|
|
118
|
}
|
|
119
|
}
|
|
120
|
if (con == 20 && !d_ex())
|
|
121
|
{
|
|
122
|
con = -1;
|
|
123
|
var screen_wipe = instance_create(0, 0, obj_ch3_screen_wipe);
|
|
124
|
screen_wipe.target_room = room_ch3_gameshowroom;
|
|
125
|
screen_wipe.start = true;
|
|
126
|
}
|