Deltarune (Chapter 3) script viewer

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gml_Object_obj_room_ranking_hub_Step_0

(view raw script w/o annotations or w/e)
1
if (con < 0)
2
    exit;
3
if (zapper_talk_active)
4
{
5
    var stop_anim = false;
6
    with (obj_writer)
7
    {
8
        if (halt > 0)
9
            stop_anim = true;
10
    }
11
    zapper_marker.image_speed = stop_anim ? 0 : 0.2;
12
    zapper_marker.image_index = stop_anim ? 0 : zapper_marker.image_index;
13
}
14
if (con == 0 && !d_ex())
15
{
16
    con = 2;
17
    zapper_talk_active = true;
18
    global.interact = 1;
19
    zapper_marker.image_speed = 0.2;
20
    
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("no_name");
21
    msgsetloc(0, 
* Welcome to the ABC-Rank rewards room.Wait for input
"* Welcome to the ABC-Rank rewards room./", "obj_room_ranking_hub_slash_Step_0_gml_31_0"
);
22
    msgnextloc(
* How may we assist you today?Wait for inputClose Message
"* How may we assist you today?/%", "obj_room_ranking_hub_slash_Step_0_gml_32_0"
);
23
    var d = d_make();
24
    d.stay = 5;
25
}
26
if (con == 1 && !d_ex())
27
{
28
    con = 2;
29
    zapper_talk_active = true;
30
    global.interact = 1;
31
    zapper_marker.image_speed = 0.2;
32
    
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("no_name");
33
    msgsetloc(0, 
* How may we assist you?Wait for inputClose Message
"* How may we assist you?/%", "obj_room_ranking_hub_slash_Step_0_gml_48_0"
);
34
    var d = d_make();
35
    d.stay = 5;
36
}
37
if (con == 2 && !d_ex())
38
{
39
    con = -1;
40
    zapper_talk_active = false;
41
    with (zapper_marker)
42
    {
43
        image_speed = 0;
44
        image_index = 0;
45
    }
46
    global.msc = 1333;
47
    
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[0] = stringsetloc(
#Yes
"#Yes", "scr_text_slash_scr_text_gml_8_0"
);
global.choicemsg[1] = stringsetloc(
#No
"#No", "scr_text_slash_scr_text_gml_9_0"
);
global.choicemsg[2] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_12_0_b"
);
global.choicemsg[3] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_13_0_b"
);
global.msg[0] = stringsetloc(
* You really didn't want to throw it away.Wait for input
"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0"
);
global.msg[1] = stringsetloc(
* Throw it away anyway?Wait for input
"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0"
);
global.msg[2] = stringsetloc(
Choice type 2
"\\C2 ", "scr_text_slash_scr_text_gml_14_0"
);
if (global.chapter >= 2) msgsetloc(0,
* You took it from your pocket.Delay 11
* You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input
"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0"
);
break; case 11: if (global.choice == 0) { global.flag[466 junkball_dropped] = 1; snd_play(snd_bageldefeat); global.msg[0] = stringsetloc(
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0"
);
global.msg[1] = stringsetloc(
* It broke into pieces.Wait for input
"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0"
);
global.msg[2] = stringsetloc(
* You felt bitter.Wait for inputClose Message
"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0"
);
script_execute(scr_litemshift, global.menucoord[1], 0); for (var i = 0; i < 12; i += 1) global.item[i] = 0; for (var i = 0; i < 48; i += 1) { global.armor[i] = 0; global.weapon[i] = 0; } } else { global.msg[0] = stringsetloc(
* You felt a feeling of relief.Wait for inputClose Message
"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0"
);
} break; case 100: global.msg[0] = stringsetloc(
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0"
);
global.msg[1] = stringsetloc(
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0"
);
global.msg[2] = stringsetloc(
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0"
);
global.msg[3] = stringsetloc(
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0"
);
global.msg[4] = stringsetloc(
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0"
);
global.msg[5] = stringsetloc(
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
"\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0"
);
global.msg[6] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_47_0"
);
break; case 101: if (global.choice == 1) { global.msg[0] = stringsetloc(
Face 0* OK,Delay 11 I'll ask!Wait for input
"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0"
);
global.msg[1] = stringsetloc(
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0"
);
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] = stringsetloc(
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0"
);
break; case 102: global.msg[0] = stringsetloc(
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
"\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0"
);
global.msg[1] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_65_0"
);
break; case 103: if (global.choice == 1) { global.msg[0] = stringsetloc(
Face 0* OK,Delay 11 I'll ask!Wait for input
"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0"
);
global.msg[1] = stringsetloc(
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0"
);
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] = stringsetloc(
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0"
);
break; case 104: global.msg[0] = stringsetloc(
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0"
);
global.msg[1] = stringsetloc(
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0"
);
global.msg[2] = stringsetloc(
Face 2* YOU'LL do our project.Wait for input
"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0"
);
global.msg[3] = stringsetloc(
* How's that sound?

Good BadChoice type 1
"* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0"
);
global.msg[4] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_86_0"
);
break; case 105: global.msg[0] = stringsetloc(
Close MessageClose Message
" %%", "scr_text_slash_scr_text_gml_90_0"
);
break; case 110: global.choicemsg[0] = stringsetloc(
#Yes
"#Yes", "scr_text_slash_scr_text_gml_92_0"
);
global.choicemsg[1] = stringsetloc(
#No
"#No", "scr_text_slash_scr_text_gml_93_0"
);
global.choicemsg[2] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_96_0"
);
global.choicemsg[3] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_97_0"
);
if (global.flag[100 got_glowshard] == 0) { global.msg[0] = stringsetloc(
* (There's something glowing inside.)Wait for input
"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0"
);
global.msg[1] = stringsetloc(
* (Take it?)Wait for input
"* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0"
);
global.msg[2] = stringsetloc(
Choice type 2
" \\C2", "scr_text_slash_scr_text_gml_100_0"
);
} else { global.msg[0] = stringsetloc(
* (It's dark inside.)Wait for inputClose Message
"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0"
);
} break; case 111: ...
(global.msc);
48
    d_make();
49
}
50
if (con == 5 && !d_ex())
51
{
52
    con = (global.choice == 0) ? 10 : 20;
53
    global.interact = 1;
54
    zapper_talk_active = true;
55
}
56
if (con == 10 && !d_ex())
57
{
58
    con = 11;
59
    zapper_talk_active = true;
60
    zapper_marker.image_speed = 0.2;
61
    var rank_index = 
scr_flag_get
scr_flag_get

function
scr_flag_get(arg0)
{ var flag_value = global.flag[arg0]; return flag_value; }
(board_flag);
62
    var rank_letter = 
scr_get_rank_letter
scr_get_rank_letter

function
scr_get_rank_letter(arg0, arg1 = false)
{ var rank_index =
scr_flag_get(arg0);
var rank_list = [stringsetloc(
Z
"Z", "scr_get_rank_letter_slash_scr_get_rank_letter_gml_5_5"
), stringsetloc(
C
"C", "scr_get_rank_letter_slash_scr_get_rank_letter_gml_5_4"
), stringsetloc(
B
"B", "scr_get_rank_letter_slash_scr_get_rank_letter_gml_5_3"
), stringsetloc(
A
"A", "scr_get_rank_letter_slash_scr_get_rank_letter_gml_5_2"
), stringsetloc(
S
"S", "scr_get_rank_letter_slash_scr_get_rank_letter_gml_5_1"
), stringsetloc(
T
"T", "scr_get_rank_letter_slash_scr_get_rank_letter_gml_5_0"
)];
if (arg1) rank_list = ["Z", "C", "B", "A", "S", "T"]; return rank_list[rank_index]; }
(board_flag);
63
    if (counterfeit_active)
64
    {
65
        rank_index = 0;
66
        rank_letter = stringsetloc(
S
"S", "obj_room_ranking_hub_slash_Step_0_gml_91_0"
);
67
    }
68
    
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("no_name");
69
    msgsetsubloc(0, "* On the previous BOARD^1, you earned RANK ~1. You're a STAR!/", rank_letter, "obj_room_ranking_hub_slash_Step_0_gml_92_0");
70
    msgnextloc(
* This means you can use door A,Delay 11 B,Delay 11 and C!Wait for input
"* This means you can use door A^1, B^1, and C!/", "obj_room_ranking_hub_slash_Step_0_gml_93_0"
);
71
    msgnextloc(
* We also recommend checking out our Star Changing Room.Wait for input
"* We also recommend checking out our Star Changing Room./", "obj_room_ranking_hub_slash_Step_0_gml_94_0"
);
72
    msgnextloc(
* Look in the "S" Door in the Green Room below. Enjoy!Wait for inputClose Message
"* Look in the \"S\" Door in the Green Room below. Enjoy!/%", "obj_room_ranking_hub_slash_Step_0_gml_95_0"
);
73
    if (rank_index == 3)
74
    {
75
        
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("no_name");
76
        msgsetloc(0, 
* On the previous Board,Delay 11 you earned RANK A. You're AMAZING!Wait for input
"* On the previous Board^1, you earned RANK A. You're AMAZING!/", "obj_room_ranking_hub_slash_Step_0_gml_101_0"
);
77
        msgnextloc(
* This means you can use door A,Delay 11 B,Delay 11 and C!Wait for inputClose Message
"* This means you can use door A^1, B^1, and C!/%", "obj_room_ranking_hub_slash_Step_0_gml_102_0"
);
78
    }
79
    else if (rank_index == 2)
80
    {
81
        
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("no_name");
82
        msgsetloc(0, 
* On the previous Board,Delay 11 you earned RANK B. How BRAVE!Wait for input
"* On the previous Board^1, you earned RANK B. How BRAVE!/", "obj_room_ranking_hub_slash_Step_0_gml_108_0"
);
83
        msgnextloc(
* This means you can use door B,Delay 11 and C!Wait for input
"* This means you can use door B^1, and C!/", "obj_room_ranking_hub_slash_Step_0_gml_109_0"
);
84
        msgnextloc(
* I'm sure you can earn Rank A next time!Wait for inputClose Message
"* I'm sure you can earn Rank A next time!/%", "obj_room_ranking_hub_slash_Step_0_gml_110_0"
);
85
    }
86
    else if (rank_index == 1)
87
    {
88
        
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("no_name");
89
        msgsetloc(0, 
* On the previous Board,Delay 11 you earned RANK C. You're CRINGE!Wait for input
"* On the previous Board^1, you earned RANK C. You're CRINGE!/", "obj_room_ranking_hub_slash_Step_0_gml_116_0"
);
90
        msgnextloc(
* You are only allowed to use door C!Wait for input
"* You are only allowed to use door C!/", "obj_room_ranking_hub_slash_Step_0_gml_117_0"
);
91
        msgnextloc(
* Let's try harder next time!Wait for inputClose Message
"* Let's try harder next time!/%", "obj_room_ranking_hub_slash_Step_0_gml_118_0"
);
92
    }
93
    d_make();
94
}
95
if (con == 20 && !d_ex())
96
{
97
    con = 11;
98
    zapper_talk_active = true;
99
    zapper_marker.image_speed = 0.2;
100
    
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("no_name");
101
    msgsetloc(0, 
* A-Door is for ARCADE. You can replay a PHYSICAL CHALLENGE for fun.Wait for input
"* A-Door is for ARCADE. You can replay a PHYSICAL CHALLENGE for fun./", "obj_room_ranking_hub_slash_Step_0_gml_133_0"
);
102
    msgnextloc(
* B-Door is for BALL MACHINE. Spend points to earn random prizes!Wait for input
"* B-Door is for BALL MACHINE. Spend points to earn random prizes!/", "obj_room_ranking_hub_slash_Step_0_gml_134_0"
);
103
    msgnextloc(
* C-Door is for COOLER. Feel free to have a drink.Wait for inputClose Message
"* C-Door is for COOLER. Feel free to have a drink./%", "obj_room_ranking_hub_slash_Step_0_gml_135_0"
);
104
    d_make();
105
}
106
if (con == 11 && !d_ex())
107
{
108
    con = -1;
109
    global.interact = 0;
110
    zapper_talk_active = false;
111
    with (zapper_marker)
112
    {
113
        image_speed = 0;
114
        image_index = 0;
115
    }
116
}
117
if (con == 50 && !d_ex())
118
{
119
    con = 51;
120
    global.interact = 1;
121
    zapper_talk_active = true;
122
    zapper_marker.image_speed = 0.2;
123
    
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("no_name");
124
    msgsetloc(0, 
* Welcome to the ABC-Rank rewards room.Wait for input
"* Welcome to the ABC-Rank rewards room./", "obj_room_ranking_hub_slash_Step_0_gml_163_0"
);
125
    msgnextloc(
* ...Wait for input
"* .../", "obj_room_ranking_hub_slash_Step_0_gml_164_0"
);
126
    msgnextloc(
* Unfortunately,Delay 11 you didn't earn rank A,Delay 11 B,Delay 11 or C.Wait for input
"* Unfortunately^1, you didn't earn rank A^1, B^1, or C./", "obj_room_ranking_hub_slash_Step_0_gml_165_0"
);
127
    msgnextloc(
* You...Delay 11 aren't allowed to use any of these doors.Wait for input
"* You..^1. aren't allowed to use any of these doors./", "obj_room_ranking_hub_slash_Step_0_gml_166_0"
);
128
    msgnextloc(
* ...Wait for input
"* .../", "obj_room_ranking_hub_slash_Step_0_gml_167_0"
);
129
    msgnextloc(
* There is one room...Delay 11 for people like you...Wait for inputClose Message
"* There is one room..^1. for people like you.../%", "obj_room_ranking_hub_slash_Step_0_gml_168_0"
);
130
    d_make();
131
}
132
if (con == 51 && !d_ex())
133
{
134
    con = 52;
135
    alarm[0]
 = 15;
gml_Object_obj_room_ranking_hub_Alarm_0.gml

con++;
136
    unlock_z_rank();
137
}
138
if (con == 53)
139
{
140
    con = -1;
141
    global.interact = 0;
142
    var z_rank_flag = (global.plot < 160) ? 1 : 2;
143
    
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; }
(1187, z_rank_flag);
144
    zapper_talk_active = false;
145
    with (zapper_marker)
146
    {
147
        image_speed = 0;
148
        image_index = 0;
149
    }
150
}
151
if (con == 60 && !d_ex())
152
{
153
    con = 61;
154
    global.interact = 1;
155
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
156
    
scr_maincharacters_actors
scr_maincharacters_actors

function
scr_maincharacters_actors()
{ actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
157
    la = actor_count + 1;
158
    la_actor = instance_create(lanino_npc.x, lanino_npc.y, obj_actor);
159
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(la, la_actor, "lanino");
160
    la_actor.sprite_index = lanino_npc.sprite_index;
161
    lanino = la_actor;
162
    talking_actor = la_actor;
163
    global.facing = 0;
164
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(lanino_npc, "visible", 0);
165
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(la);
166
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
167
    
c_msc
c_msc

function
c_msc(arg0)
{
c_cmd("msc", arg0, 0, 0, 0);
}
(1381);
168
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
169
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
170
}
171
if (con == 70 && !d_ex() && customcon == 1)
172
{
173
    con = 71;
174
    customcon = 0;
175
    
c_waitcustom_end
c_waitcustom_end

function
c_waitcustom_end()
{ with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
176
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
177
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(kr_actor.x, 264, 8);
178
    
c_delaywalkdirect
c_delaywalkdirect

function
c_delaywalkdirect(arg0, arg1, arg2, arg3)
{
c_cmd_x("delaycmd", arg0, "walkdirect", arg1, arg2, arg3, 0);
}
(9, 559, 264, 15);
179
    
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(25, "u");
180
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
181
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(su_actor.x, 247, 8);
182
    
c_delaywalkdirect
c_delaywalkdirect

function
c_delaywalkdirect(arg0, arg1, arg2, arg3)
{
c_cmd_x("delaycmd", arg0, "walkdirect", arg1, arg2, arg3, 0);
}
(9, 501, 247, 15);
183
    
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(25, "u");
184
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
185
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(ra_actor.x, 252, 8);
186
    
c_delaywalkdirect
c_delaywalkdirect

function
c_delaywalkdirect(arg0, arg1, arg2, arg3)
{
c_cmd_x("delaycmd", arg0, "walkdirect", arg1, arg2, arg3, 0);
}
(9, 604, 252, 15);
187
    
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(25, "u");
188
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
189
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("no_name");
190
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* Certainly. Tomorrow's forecast will be SUN,Delay 11 followed by a light...Wait for input
"* Certainly. Tomorrow's forecast will be SUN^1, followed by a light.../", "obj_room_ranking_hub_slash_Step_0_gml_253_0"
);
191
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* ...Delay 11 a light drizzle...Wait for inputClose Message
"* ..^1. a light drizzle.../%", "obj_room_ranking_hub_slash_Step_0_gml_254_0"
);
192
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
193
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
194
    c_snd_play(snd_noise);
195
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "talking_actor", -4);
196
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(la);
197
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
198
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_npc_lanino_cry);
199
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.2);
200
    
c_shakeobj
c_shakeobj

function
c_shakeobj()
{
c_cmd("shakeobj", 0, 0, 0, 0);
}
();
201
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("no_name");
202
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* OH,Delay 11 ELNINA!Delay 11 My SWEETEST CLOUD!Delay 11 She would have LOVED a light drizzle!Wait for inputClose Message
"* OH^1, ELNINA^1! My SWEETEST CLOUD^1! She would have LOVED a light drizzle!/%", "obj_room_ranking_hub_slash_Step_0_gml_270_0"
);
203
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
204
    
c_halt
c_halt

function
c_halt()
{
c_cmd("halt", 0, 0, 0, 0);
}
();
205
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_npc_lanino_sneeze);
206
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0);
207
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(0);
208
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(16);
209
    c_snd_play_x(snd_sneeze, 1, 0.5);
210
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(1);
211
    
c_shakeobj
c_shakeobj

function
c_shakeobj()
{
c_cmd("shakeobj", 0, 0, 0, 0);
}
();
212
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(45);
213
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "talking_actor", la_actor);
214
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_npc_lanino_talk_sad);
215
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
216
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("no_name");
217
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* Everything reminds me of her!Delay 11 EVERYTHING!Wait for input
"* Everything reminds me of her^1! EVERYTHING!/", "obj_room_ranking_hub_slash_Step_0_gml_290_0"
);
218
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* The water cooler...Delay 11 the water warmer...Delay 11 I tried counting sheep for a nap...Wait for inputClose Message
"* The water cooler..^1. the water warmer..^1. I tried counting sheep for a nap.../%", "obj_room_ranking_hub_slash_Step_0_gml_291_0"
);
219
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
220
    c_snd_play(snd_noise);
221
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "talking_actor", -4);
222
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(la);
223
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
224
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_npc_lanino_cry);
225
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.2);
226
    
c_shakeobj
c_shakeobj

function
c_shakeobj()
{
c_cmd("shakeobj", 0, 0, 0, 0);
}
();
227
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("no_name");
228
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* And all I could imagine was her face!Wait for inputClose Message
"* And all I could imagine was her face!/%", "obj_room_ranking_hub_slash_Step_0_gml_304_0"
);
229
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
230
    
c_msc
c_msc

function
c_msc(arg0)
{
c_cmd("msc", arg0, 0, 0, 0);
}
(1383);
231
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
232
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
233
}
234
if (con == 75 && !d_ex() && customcon == 1)
235
{
236
    con = 80;
237
    customcon = 0;
238
    
c_waitcustom_end
c_waitcustom_end

function
c_waitcustom_end()
{ with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
239
    if (global.choice == 0)
240
    {
241
        
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; }
(1211, 1);
242
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(la);
243
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_lanino_shocked_left);
244
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("no_name");
245
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* Th...Delay 11 that's right!Delay 11 I don't need her!Delay 11 I don't need anyone!Wait for inputClose Message
"* Th..^1. that's right^1! I don't need her^1! I don't need anyone!/%", "obj_room_ranking_hub_slash_Step_0_gml_329_0"
);
246
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
247
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_lanino_gloat_left);
248
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("no_name");
249
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* We'll see how far she gets without ME coordinating her OUTFITS!Wait for inputClose Message
"* We'll see how far she gets without ME coordinating her OUTFITS!/%", "obj_room_ranking_hub_slash_Step_0_gml_336_0"
);
250
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
251
        
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "talking_actor", la_actor);
252
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_npc_lanino_talk);
253
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("no_name");
254
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* Thanks,Delay 11 Kris!Delay 11 You shone a little light on my life!Wait for inputClose Message
"* Thanks^1, Kris^1! You shone a little light on my life!/%", "obj_room_ranking_hub_slash_Step_0_gml_343_0"
);
255
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
256
    }
257
    else
258
    {
259
        
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; }
(1211, 2);
260
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(la);
261
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_lanino_shocked_left);
262
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("no_name");
263
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* Th...Delay 11 that's right!Delay 11 I'm the most popular circle in the sky!Wait for inputClose Message
"* Th..^1. that's right^1! I'm the most popular circle in the sky!/%", "obj_room_ranking_hub_slash_Step_0_gml_354_0"
);
264
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
265
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_lanino_gloat_left);
266
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("no_name");
267
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* Everyone knows GUYS WITH PAULDRONS are HOT STUFF!Delay 11 I've got this!Wait for inputClose Message
"* Everyone knows GUYS WITH PAULDRONS are HOT STUFF^1! I've got this!/%", "obj_room_ranking_hub_slash_Step_0_gml_361_0"
);
268
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
269
        
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "talking_actor", la_actor);
270
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_npc_lanino_talk);
271
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("no_name");
272
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* Thanks,Delay 11 Kris!Delay 11 You shone a little light on my life!Wait for inputClose Message
"* Thanks^1, Kris^1! You shone a little light on my life!/%", "obj_room_ranking_hub_slash_Step_0_gml_368_0"
);
273
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
274
    }
275
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(1);
276
    
c_panobj
c_panobj

function
c_panobj(arg0, arg1)
{
c_cmd("panobj", arg0, arg1, 0, 0);
}
(kr_actor, 20);
277
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
278
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(lanino_npc, "visible", 1);
279
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
280
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("d");
281
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
282
}
283
if (con == 80 && !d_ex() && customcon == 1)
284
{
285
    con = 81;
286
    customcon = 0;
287
    
c_waitcustom_end
c_waitcustom_end

function
c_waitcustom_end()
{ with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
288
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(lanino_npc, "visible", 1);
289
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(0);
290
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
291
    
c_actortocaterpillar
c_actortocaterpillar

function
c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
}
();
292
    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
293
}
294
if (con == 81 && !i_ex(obj_cutscene_master))
295
{
296
    con = -1;
297
    global.interact = 0;
298
    global.facing = 0;
299
    talking_actor = -4;
300
}
301
if (d_ex() && talking_actor != -4)
302
{
303
    if (i_ex(obj_writer))
304
    {
305
        if (obj_writer.halt >= 1)
306
        {
307
            with (talking_actor_current)
308
            {
309
                image_speed = 0;
310
                image_index = 0;
311
            }
312
        }
313
        else
314
        {
315
            if (talking_actor_current != talking_actor)
316
            {
317
                with (talking_actor_current)
318
                {
319
                    image_speed = 0;
320
                    image_index = 0;
321
                }
322
                talking_actor_current = talking_actor;
323
            }
324
            with (talking_actor_current)
325
                image_speed = 0.2;
326
        }
327
    }
328
    else
329
    {
330
        with (talking_actor_current)
331
        {
332
            image_speed = 0;
333
            image_index = 0;
334
        }
335
    }
336
}