|
1
|
con = -1;
|
|
2
|
cutscene_master = noone;
|
|
3
|
leaveCounter = 0;
|
|
4
|
var cagesama = instance_create(70, 75, obj_npc_room);
|
|
5
|
cagesama.sprite_index = spr_npc_gouldensam;
|
|
6
|
cagesama.depth = 500000;
|
|
7
|
var cagesamb = instance_create(cagesama.x + 280, cagesama.y, obj_npc_room);
|
|
8
|
cagesamb.sprite_index = spr_npc_gouldensam;
|
|
9
|
cagesamb.depth = 500000;
|
|
10
|
var cageking = instance_create(cagesama.x, cagesama.y, obj_npc_room);
|
|
11
|
cageking.sprite_index = spr_npc_cage_king_castle;
|
|
12
|
cageking.depth = cagesama.depth - 10;
|
|
13
|
var cageanimal = instance_create(cagesamb.x, cagesamb.y, obj_npc_room);
|
|
14
|
cageanimal.sprite_index = spr_npc_cage_animals_castle;
|
|
15
|
cageanimal.depth = cagesamb.depth + 10;
|
|
16
|
var checkers = instance_create(60, 260, obj_npc_room_animated);
|
|
17
|
checkers.sprite_index = spr_smallcheckers_front;
|
|
18
|
with (checkers)
|
|
19
|
scr_depthscr_depth
function scr_depth()
{
if (argument_count > 0)
{
with (argument0)
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
else
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
} ();
|
|
20
|
if (global.chapter != 2 || global.flag[301 talked_king_prologue] == 2 || global.plot >= 200)
|
|
21
|
instance_destroy();
|