Deltarune (Chapter 3) script viewer

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gml_Object_obj_room_console_room_Step_0

(view raw script w/o annotations or w/e)
1
if (i_ex(star))
2
{
3
    with (star)
4
    {
5
        if (myinteract == 3)
6
        {
7
            global.interact = 1;
8
            global.msc = -99;
9
            global.choice = -1;
10
            global.choicemsg[0] = stringsetloc(
#Pick it#up
"#Pick it#up", "obj_room_console_room_slash_Step_0_gml_14_0"
);
11
            global.choicemsg[1] = stringsetloc(
#Don't pick#it up
"#Don't pick#it up", "obj_room_console_room_slash_Step_0_gml_15_0"
);
12
            global.choicemsg[2] = stringset("");
13
            global.choicemsg[3] = stringset("");
14
            
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("no_name");
15
            msgsetloc(0, 
* (...? Seems there's a controller fallen on the ground.)Wait for input
"* (...? Seems there's a controller fallen on the ground.)/", "obj_room_console_room_slash_Step_0_gml_20_0"
);
16
            msgnext("\\C2 ");
17
            d_make();
18
            myinteract = 4;
19
        }
20
        if (myinteract == 4 && global.choice != -1)
21
        {
22
            k_d(2);
23
            
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("no_name");
24
            if (global.choice == 0)
25
            {
26
                visible = false;
27
                msgsetloc(0, 
* (ODDCONTROLLER was added to your KEY ITEMS.)Wait for inputClose Message
"* (\\cYODDCONTROLLER\\cW was added to your \\cYKEY ITEMS\\cW.)/%", "obj_room_console_room_slash_Step_0_gml_34_0"
);
28
                myinteract = 6;
29
            }
30
            if (global.choice == 1)
31
            {
32
                msgsetloc(0, 
* (You didn't pick up the strangely familiar controller.)Wait for inputClose Message
"* (You didn't pick up the strangely familiar controller.)/%", "obj_room_console_room_slash_Step_0_gml_39_0"
);
33
                myinteract = 5;
34
            }
35
            d_make();
36
        }
37
        if (myinteract == 5 && !d_ex())
38
        {
39
            global.interact = 0;
40
            myinteract = 0;
41
        }
42
        if (myinteract == 6)
43
        {
44
            if (
scr_msgno_end
scr_msgno_end

function
scr_msgno_end(arg0 = 0)
{ if (i_ex(obj_writer)) { with (obj_writer) { if (msgno == arg0) { if (reachedend) return true; else return false; } } } else { return true; } }
(0) || !d_ex())
45
            {
46
                myinteract = 7;
47
                snd_play(snd_item);
48
            }
49
        }
50
        if (myinteract == 7 && !d_ex())
51
        {
52
            global.flag[1176 oddcontroller_state] = 2;
53
            
scr_keyitemget
scr_keyitemget

function
scr_keyitemget(arg0)
{ i = 0; loop = 1; noroom = 0; global.item[12] = 999; while (loop == 1) { if (global.keyitem[i] == 0) { global.keyitem[i] = arg0; break; } if (i == 12) { noroom = 1; break; } i += 1; } script_execute(scr_keyiteminfo_all); }
(16);
54
            global.interact = 0;
55
            myinteract = 0;
56
            other.star = -4;
57
            safe_delete(other.block);
58
            instance_destroy();
59
        }
60
    }
61
}
62
if (con == 10 && global.interact == 0)
63
{
64
    con = 11;
65
    global.interact = 1;
66
    
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("no_name");
67
    msgsetloc(0, 
* Kris...Delay 11 Kris,Delay 11 that's you,Delay 11 isn't it,Delay 11 luv?Wait for input
"* Kris..^1. Kris^1, that's you^1, isn't it^1, luv?/", "obj_room_console_room_slash_Step_0_gml_81_0"
);
68
    msgnextloc(
* Good show,Delay 11 good show...Wait for input
"* Good show^1, good show.../", "obj_room_console_room_slash_Step_0_gml_82_0"
);
69
    msgnextloc(
* Tenna's been up to this and that,Delay 11 that and this...Delay 11 All sorts of boring stuff.Wait for input
"* Tenna's been up to this and that^1, that and this..^1. All sorts of boring stuff./", "obj_room_console_room_slash_Step_0_gml_83_0"
);
70
    msgnextloc(
* But Kris!Delay 11 Oh,Delay 11 Kris!Delay 11 You and I know...Delay 11 The REAL drama happens BACKSTAGE!Wait for input
"* But Kris^1! Oh^1, Kris^1! You and I know..^1. The REAL drama happens BACKSTAGE!/", "obj_room_console_room_slash_Step_0_gml_84_0"
);
71
    msgnextloc(
* That's why...Delay 11 I got it ready for you,Delay 11 y'know.Wait for input
"* That's why..^1. I got it ready for you^1, y'know./", "obj_room_console_room_slash_Step_0_gml_85_0"
);
72
    msgnextloc(
* One last game.Wait for input
"* One last game./", "obj_room_console_room_slash_Step_0_gml_86_0"
);
73
    msgnextloc(
* And I'll keep watch.Wait for input
"* And I'll keep watch./", "obj_room_console_room_slash_Step_0_gml_87_0"
);
74
    msgnextloc(
* Well,Delay 11 just as long as...Delay 11 haha. Just as long as I can.Wait for input
"* Well^1, just as long as..^1. haha. Just as long as I can./", "obj_room_console_room_slash_Step_0_gml_88_0"
);
75
    msgnextloc(
* Now,Delay 11 Kris,Delay 11 I hate to trouble you,Delay 11 I really do,Delay 11 but...Wait for input
"* Now^1, Kris^1, I hate to trouble you^1, I really do^1, but.../", "obj_room_console_room_slash_Step_0_gml_89_0"
);
76
    msgnextloc(
* Y'see,Delay 11 I can't really move myself now.Wait for input
"* Y'see^1, I can't really move myself now./", "obj_room_console_room_slash_Step_0_gml_90_0"
);
77
    msgnextloc(
* If you could just shove me out of the way...Wait for input
"* If you could just shove me out of the way.../", "obj_room_console_room_slash_Step_0_gml_91_0"
);
78
    msgnextloc(
* Yes,Delay 11 that's right!Delay 11 Just like that!Wait for inputClose Message
"* Yes^1, that's right^1! Just like that!/%", "obj_room_console_room_slash_Step_0_gml_92_0"
);
79
    d_make();
80
}
81
if (con == 11 && !d_ex())
82
{
83
    con = 12;
84
    scr_delay_var("con", 13, 120);
85
    
scr_script_delayed
scr_script_delayed

function
scr_script_delayed()
{ var __scriptdelay = instance_create(0, 0, obj_script_delayed); __scriptdelay.script = argument[0]; __scriptdelay.alarm[0] = argument[1]; __scriptdelay.target = id; for (var __i = 0; __i < (argument_count - 2); __i++) __scriptdelay.script_arg[__i] = argument[__i + 2]; __scriptdelay.arg_count = argument_count - 2; return __scriptdelay; }
(snd_play_x, 10, 168, 0.7, 1);
86
    
scr_script_delayed
scr_script_delayed

function
scr_script_delayed()
{ var __scriptdelay = instance_create(0, 0, obj_script_delayed); __scriptdelay.script = argument[0]; __scriptdelay.alarm[0] = argument[1]; __scriptdelay.target = id; for (var __i = 0; __i < (argument_count - 2); __i++) __scriptdelay.script_arg[__i] = argument[__i + 2]; __scriptdelay.arg_count = argument_count - 2; return __scriptdelay; }
(snd_play_x, 10, 155, 0.7, 1);
87
    with (ramb_npc)
88
        
scr_lerpvar
scr_lerpvar

function
scr_lerpvar()
{ if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar; } function scr_lerpvar_respect() { if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true; return ___lerpvar; }
("y", y, y - 30, 90, 3, "inout");
89
}
90
if (con == 13)
91
{
92
    con = 14;
93
    
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("no_name");
94
    msgsetloc(0, 
Face 0* Kris!Wait for input
"\\M0* Kris!/", "obj_room_console_room_slash_Step_0_gml_127_0"
);
95
    msgnextloc(
Face 2* ...Delay 11 enjoy the games,Delay 11 eh,Delay 11 luv?Wait for inputClose Message
"\\M2* ..^1. enjoy the games^1, eh^1, luv?/%", "obj_room_console_room_slash_Step_0_gml_128_0"
);
96
    d_make();
97
}
98
if (con == 14 && !d_ex())
99
{
100
    con = -1;
101
    
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; }
(1238, 1);
102
    global.interact = 0;
103
    global.facing = 0;
104
}