|
1
|
if (global.plot < 170)
|
|
2
|
{
|
|
3
|
with (pippins_npc)
|
|
4
|
{
|
|
5
|
if (myinteract == 3)
|
|
6
|
{
|
|
7
|
var skip = 0;
|
|
8
|
global.interact = 1;
|
|
9
|
myinteract = 4;
|
|
10
|
var trank = 0;
|
|
11
|
if (global.flag[1173 rank_board_1] == 5)
|
|
12
|
trank = 1;
|
|
13
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
... ("pippins");
|
|
14
|
msgsetloc(0, * Hey hey,Delay 11 looks like you rolled an S-Rank!Delay 11 (wink wink nudge nudge)Wait for input"* Hey hey^1, looks like you rolled an S-Rank^1! (wink wink nudge nudge)/", "obj_room_changing_room_slash_Step_0_gml_20_0" );
|
|
15
|
msgnextloc(* Actually,Delay 11 I've heard there's an even higher rank for true TV Lovers.Wait for input"* Actually^1, I've heard there's an even higher rank for true TV Lovers./", "obj_room_changing_room_slash_Step_0_gml_21_0" );
|
|
16
|
var ender = "";
|
|
17
|
if (!trank)
|
|
18
|
ender = "%";
|
|
19
|
msgnextsubloc("* ..^1. More like^1, TV Losers^1! Who wants to get THAT!? Nyuk huk huk.../~1", ender, "obj_room_changing_room_slash_Step_0_gml_24_0");
|
|
20
|
if (trank)
|
|
21
|
msgnextloc(* ...Delay 11 huh? Why do you look so embarrassed...?Wait for inputClose Message"* ..^1. huh? Why do you look so embarrassed...?/%", "obj_room_changing_room_slash_Step_0_gml_26_0" );
|
|
22
|
if (talked)
|
|
23
|
{
|
|
24
|
if (!trank)
|
|
25
|
{
|
|
26
|
global.msc = 1256;
|
|
27
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (global.msc);
|
|
28
|
}
|
|
29
|
else
|
|
30
|
{
|
|
31
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
... ("pippins");
|
|
32
|
msgsetloc(0, * ...Delay 11 you have T-Rank,Delay 11 don't you. Heheh...Delay 11 Well,Delay 11 don't sweat it.Wait for input"* ..^1. you have T-Rank^1, don't you. Heheh..^1. Well^1, don't sweat it./", "obj_room_changing_room_slash_Step_0_gml_38_0" );
|
|
33
|
msgnextloc(* I know Tenna must have given it to you himself. Dang,Delay 11 he's corny...!Wait for inputClose Message"* I know Tenna must have given it to you himself. Dang^1, he's corny...!/%", "obj_room_changing_room_slash_Step_0_gml_39_0" );
|
|
34
|
}
|
|
35
|
}
|
|
36
|
if (global.plot >= 160)
|
|
37
|
{
|
|
38
|
myinteract = 8;
|
|
39
|
global.msc = -99;
|
|
40
|
global.choice = -1;
|
|
41
|
global.choicemsg[0] = stringsetloc(#Pay"#Pay", "obj_room_changing_room_slash_Step_0_gml_54_0" );
|
|
42
|
global.choicemsg[1] = stringsetloc(#Don't"#Don't", "obj_room_changing_room_slash_Step_0_gml_55_0" );
|
|
43
|
global.choicemsg[2] = stringset("");
|
|
44
|
global.choicemsg[3] = stringset("");
|
|
45
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
... ("pippins");
|
|
46
|
msgsetloc(0, * Hey, want a hint about RUDE BUSTER? It's only 1 POINT...Wait for input"* Hey, want a hint about RUDE BUSTER? It's only 1 POINT.../", "obj_room_changing_room_slash_Step_0_gml_59_0" );
|
|
47
|
msgnext("\\C2 ");
|
|
48
|
if (talked)
|
|
49
|
{
|
|
50
|
skip = true;
|
|
51
|
myinteract = 10;
|
|
52
|
}
|
|
53
|
}
|
|
54
|
talked++;
|
|
55
|
if (!skip)
|
|
56
|
d_make();
|
|
57
|
}
|
|
58
|
if ((myinteract == 4 || myinteract == 8 || myinteract == 8.9 || myinteract == 11) && i_ex(obj_writer))
|
|
59
|
{
|
|
60
|
if (obj_writer.halt > 0)
|
|
61
|
{
|
|
62
|
image_speed = 0;
|
|
63
|
image_index = 0;
|
|
64
|
}
|
|
65
|
if (obj_writer.halt == 0)
|
|
66
|
image_speed = 0.125;
|
|
67
|
}
|
|
68
|
if (myinteract == 4 && !d_ex())
|
|
69
|
{
|
|
70
|
global.interact = 0;
|
|
71
|
image_index = 0;
|
|
72
|
myinteract = 0;
|
|
73
|
}
|
|
74
|
if (myinteract == 8 && global.choice != -1)
|
|
75
|
{
|
|
76
|
k_d(1);
|
|
77
|
if (global.choice == 0)
|
|
78
|
{
|
|
79
|
if (global.flag[1044 points] < 1)
|
|
80
|
global.choice = 1;
|
|
81
|
}
|
|
82
|
if (global.choice == 0)
|
|
83
|
{
|
|
84
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
... ("pippins");
|
|
85
|
msgsetloc(0, * Thanks,Delay 11 don't mind if I do...Wait for inputClose Message"* Thanks^1, don't mind if I do.../%", "obj_room_changing_room_slash_Step_0_gml_107_0_b" );
|
|
86
|
d_make();
|
|
87
|
myinteract = 8.9;
|
|
88
|
}
|
|
89
|
if (global.choice == 1)
|
|
90
|
{
|
|
91
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
... ("pippins");
|
|
92
|
msgsetloc(0, * Fine,Delay 11 I'll tell you anyway.Wait for inputClose Message"* Fine^1, I'll tell you anyway./%", "obj_room_changing_room_slash_Step_0_gml_115_0" );
|
|
93
|
with (d_make())
|
|
94
|
stay = 2;
|
|
95
|
myinteract = 10;
|
|
96
|
}
|
|
97
|
}
|
|
98
|
if (myinteract == 8.9 && !d_ex())
|
|
99
|
{
|
|
100
|
with (instance_create(obj_mainchara.x + 17, obj_mainchara.y - 12, obj_board_pointsGetDisplay))
|
|
101
|
{
|
|
102
|
depth = 0;
|
|
103
|
amount = -1;
|
|
104
|
outofboard = true;
|
|
105
|
}
|
|
106
|
myinteract = 9;
|
|
107
|
}
|
|
108
|
if (myinteract == 9 && !i_ex(obj_board_pointsGetDisplay))
|
|
109
|
{
|
|
110
|
myinteract = -1;
|
|
111
|
scr_delay_var("myinteract", 10, 15);
|
|
112
|
}
|
|
113
|
if (myinteract == 10 && !d_ex())
|
|
114
|
{
|
|
115
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
... ("pippins");
|
|
116
|
msgsetloc(0, * Right before Susie's RUDE BUSTER hits the enemy...Wait for input"* Right before Susie's RUDE BUSTER hits the enemy.../", "obj_room_changing_room_slash_Step_0_gml_143_0" );
|
|
117
|
msgnextsubloc("* Press ~1 to deal extra damage!/", scr_get_input_namescr_get_input_name
function scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == gp_padu)
return "\\*W ";
if (_control == gp_padd)
return "\\*S ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (4), "obj_room_changing_room_slash_Step_0_gml_144_0");
|
|
118
|
msgnextloc(* You'll know you did it right,Delay 11 'cause the sound will change a little bit.Wait for input"* You'll know you did it right^1, 'cause the sound will change a little bit./", "obj_room_changing_room_slash_Step_0_gml_145_0" );
|
|
119
|
msgnextloc(* Pretty nifty,Delay 11 huh? Use it if you ever have to fight...!Wait for inputClose Message"* Pretty nifty^1, huh? Use it if you ever have to fight...!/%", "obj_room_changing_room_slash_Step_0_gml_146_0" );
|
|
120
|
d_make();
|
|
121
|
myinteract = 11;
|
|
122
|
}
|
|
123
|
if (myinteract == 11 && !d_ex())
|
|
124
|
{
|
|
125
|
myinteract = 0;
|
|
126
|
global.interact = 0;
|
|
127
|
}
|
|
128
|
}
|
|
129
|
}
|
|
130
|
if (ramb_move_start && !d_ex() && global.interact == 0)
|
|
131
|
ramb_move = true;
|
|
132
|
if (ramb_move)
|
|
133
|
{
|
|
134
|
ramb_move_timer++;
|
|
135
|
if (ramb_move_timer == 1)
|
|
136
|
{
|
|
137
|
global.interact = 1;
|
|
138
|
snd_play(snd_wing);
|
|
139
|
scr_lerp_var_instance(ramb_npc, "x", ramb_npc.x, 135, 40, 4, "in");
|
|
140
|
}
|
|
141
|
if (ramb_move_timer == 41 && !d_ex())
|
|
142
|
{
|
|
143
|
ramb_move_end = true;
|
|
144
|
ramb_move = false;
|
|
145
|
if (scr_flag_getscr_flag_get
function scr_flag_get(arg0)
{
var flag_value = global.flag[arg0];
return flag_value;
} (1029) == 0)
|
|
146
|
{
|
|
147
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
... ("no_name");
|
|
148
|
msgsetloc(0, * There you go!Delay 11 And,Delay 11 I'm sure you know,Delay 11 but...Delay 11 secret to Tenna,Delay 11 right,Delay 11 luv?Wait for inputClose Message"* There you go^1! And^1, I'm sure you know^1, but..^1. secret to Tenna^1, right^1, luv?/%", "obj_room_changing_room_slash_Step_0_gml_29_0" );
|
|
149
|
var d = d_make();
|
|
150
|
d.side = 1;
|
|
151
|
}
|
|
152
|
var flag_set = 1;
|
|
153
|
if (global.plot >= 150)
|
|
154
|
{
|
|
155
|
if (scr_flag_getscr_flag_get
function scr_flag_get(arg0)
{
var flag_value = global.flag[arg0];
return flag_value;
} (1029) == 1)
|
|
156
|
flag_set = 2;
|
|
157
|
if (scr_flag_getscr_flag_get
function scr_flag_get(arg0)
{
var flag_value = global.flag[arg0];
return flag_value;
} (1266) == 0)
|
|
158
|
scr_flag_setscr_flag_set
function scr_flag_set(arg0, arg1)
{
global.flag[arg0] = arg1;
} (1266, 1);
|
|
159
|
}
|
|
160
|
if (global.plot >= 205)
|
|
161
|
flag_set = 3;
|
|
162
|
scr_flag_setscr_flag_set
function scr_flag_set(arg0, arg1)
{
global.flag[arg0] = arg1;
} (1029, flag_set);
|
|
163
|
}
|
|
164
|
}
|
|
165
|
if (ramb_move_end && !d_ex())
|
|
166
|
{
|
|
167
|
ramb_move_end = false;
|
|
168
|
ramb_is_moved = true;
|
|
169
|
global.interact = 0;
|
|
170
|
with (obj_mainchara)
|
|
171
|
{
|
|
172
|
fun = 0;
|
|
173
|
sprite_index = dsprite;
|
|
174
|
}
|
|
175
|
with (obj_npc_ramb)
|
|
176
|
talked = 0;
|
|
177
|
with (door_blocker)
|
|
178
|
instance_destroy();
|
|
179
|
}
|
|
180
|
if (!ramb_explain)
|
|
181
|
exit;
|
|
182
|
if (global.interact == 0)
|
|
183
|
global.interact = 1;
|
|
184
|
if (ramb_explain_con == 0 && !d_ex())
|
|
185
|
{
|
|
186
|
ramb_explain_con = (obj_mainchara.x >= (ramb_npc.x - 20)) ? 1 : 3;
|
|
187
|
with (obj_mainchara)
|
|
188
|
fun = 1;
|
|
189
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
... ("no_name");
|
|
190
|
msgsetloc(0, * Ah,Delay 11 Kris. Look at you,Delay 11 a dressing room big shot!Delay 11 Cheers,Delay 11 cheers.Wait for inputClose Message"* Ah^1, Kris. Look at you^1, a dressing room big shot^1! Cheers^1, cheers./%", "obj_room_changing_room_slash_Step_0_gml_80_0" );
|
|
191
|
var d = d_make();
|
|
192
|
}
|
|
193
|
if (ramb_explain_con == 1 && !d_ex())
|
|
194
|
{
|
|
195
|
ramb_explain_con = 2;
|
|
196
|
scr_delay_var("ramb_explain_con", 3, 60);
|
|
197
|
snd_play(snd_wing);
|
|
198
|
scr_lerp_var_instance(ramb_npc, "x", ramb_npc.xstart, ramb_npc.xstart - 50, 20, 2, "out");
|
|
199
|
with (obj_mainchara)
|
|
200
|
{
|
|
201
|
fun = 1;
|
|
202
|
sprite_index = lsprite;
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203
|
image_index = 0;
|
|
204
|
}
|
|
205
|
}
|
|
206
|
if (ramb_explain_con == 3 && !d_ex())
|
|
207
|
{
|
|
208
|
ramb_explain_con = 4;
|
|
209
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
... ("no_name");
|
|
210
|
msgsetloc(0, Face 2* So how do you fancy the game,Delay 11 then? Right-o. It ain't much,Delay 11 innit,Delay 11 luv.Wait for input"\\M2* So how do you fancy the game^1, then? Right-o. It ain't much^1, innit^1, luv./", "obj_room_changing_room_slash_Step_0_gml_81_0" );
|
|
211
|
msgnextloc(Face 4* Now,Delay 11 I KNEW you wouldn't like it,Delay 11 I KNEW. So listen up...Wait for inputClose Message"\\M4* Now^1, I KNEW you wouldn't like it^1, I KNEW. So listen up.../%", "obj_room_changing_room_slash_Step_0_gml_82_0" );
|
|
212
|
var d = d_make();
|
|
213
|
d.stay = 3;
|
|
214
|
}
|
|
215
|
if (ramb_explain_con == 4 && !d_ex())
|
|
216
|
{
|
|
217
|
ramb_explain_con = 5;
|
|
218
|
ramb_move_start = true;
|
|
219
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
... ("no_name");
|
|
220
|
msgsetloc(0, Face 2* Y'see,Delay 11 that game you been playin'? It's not,Delay 11 EXACTLY,Delay 11 the original.Wait for input"\\M2* Y'see^1, that game you been playin'? It's not^1, EXACTLY^1, the original./", "obj_room_changing_room_slash_Step_0_gml_167_0" );
|
|
221
|
msgnextloc(Face 4* Ol' Tenna's done a little somethin' here,Delay 11 a little somethin' there...Wait for input"\\M4* Ol' Tenna's done a little somethin' here^1, a little somethin' there.../", "obj_room_changing_room_slash_Step_0_gml_105_0" );
|
|
222
|
msgnextloc(Face 5* And made the whole adventure some big ol' blasted line from A to B.Wait for input"\\M5* And made the whole adventure some big ol' blasted line from A to B./", "obj_room_changing_room_slash_Step_0_gml_106_0" );
|
|
223
|
msgnextloc(Face 4* Primo. Boring. Stuff.Wait for input"\\M4* Primo. Boring. Stuff./", "obj_room_changing_room_slash_Step_0_gml_107_0" );
|
|
224
|
msgnextloc(Face 6* But if I know Kris,Delay 11 and boy do I know Kris...Delay 11 that's not what YOU want,Delay 11 innit?Wait for input"\\M6* But if I know Kris^1, and boy do I know Kris..^1. that's not what YOU want^1, innit?/", "obj_room_changing_room_slash_Step_0_gml_108_0" );
|
|
225
|
msgnextloc(Face 5* Freedom. That's what YOU want,Delay 11 chum,Delay 11 freedom!Wait for input"\\M5* Freedom. That's what YOU want^1, chum^1, freedom!/", "obj_room_changing_room_slash_Step_0_gml_109_0" );
|
|
226
|
msgnextloc(Face 7* Well,Delay 11 if I can go hush-hush for a minute here...Wait for input"\\M7* Well^1, if I can go hush-hush for a minute here.../", "obj_room_changing_room_slash_Step_0_gml_110_0" );
|
|
227
|
msgnextloc(Face 6* Kris,Delay 11 luv. THAT'S what we got backstage.Wait for input"\\M6* Kris^1, luv. THAT'S what we got backstage./", "obj_room_changing_room_slash_Step_0_gml_111_0" );
|
|
228
|
msgnextloc(Face 5* The ORIGINAL game. Where YOU decide what to do.Wait for input"\\M5* The ORIGINAL game. Where YOU decide what to do./", "obj_room_changing_room_slash_Step_0_gml_114_0" );
|
|
229
|
msgnextloc(Face 0* All right,Delay 11 enough explaining,Delay 11 more gaming!Wait for input"\\M0* All right^1, enough explaining^1, more gaming!/", "obj_room_changing_room_slash_Step_0_gml_120_0" );
|
|
230
|
msgnextloc(Face 7* I'll keep an eye out for Tenna,Delay 11 you go have some REAL fun,Delay 11 alright,Delay 11 luv?Wait for inputClose Message"\\M7* I'll keep an eye out for Tenna^1, you go have some REAL fun^1, alright^1, luv?/%", "obj_room_changing_room_slash_Step_0_gml_177_0" );
|
|
231
|
var d = d_make();
|
|
232
|
d.stay = 3;
|
|
233
|
}
|
|
234
|
if (ramb_explain_con == 5 && !d_ex())
|
|
235
|
{
|
|
236
|
ramb_explain_con = 0;
|
|
237
|
ramb_explain = false;
|
|
238
|
global.interact = 0;
|
|
239
|
global.facing = 0;
|
|
240
|
}
|