Deltarune (Chapter 3) script viewer

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gml_Object_obj_roaringknight_split_bullet_Create_0

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1
event_inherited();
2
element = 5;
3
speed_mult = 0;
4
top_speed = 0;
5
image_xscale = 1;
6
image_yscale = 1;
7
active = false;
8
destroy_on_hit = false;
9
grazepoints = 0;
10
turn_timer = 0;
11
turn_dir = 0;
12
grazed = 1;
13
turn_start = false;
14
distance = 0;
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anim_timer = 0;
16
image_speed = 0;