Deltarune (Chapter 3) script viewer

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gml_Object_obj_roaringknight_slash_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
event_inherited();
3
active = true;
4
element = 5;
5
width = 24;
6
grazepoints = 50;
7
aoe = true;
8
alarm[0]
 = 1;
gml_Object_obj_roaringknight_slash_Alarm_0.gml

exit;
9
alarm[1]
 = 3;
gml_Object_obj_roaringknight_slash_Alarm_1.gml

mask_index = spr_nomask;
10
image_index = 2;
11
image_speed = 0;
12
image_yscale = 0.1;
13
slashdir = choose(-1, 1);
14
destroyonhit = false;