Deltarune (Chapter 3) script viewer

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gml_Object_obj_roaringknight_quickslash_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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active = false;
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timer = 0;
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image_alpha = 0.1;
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image_speed = 0;
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slash = false;
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destroyonhit = false;
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thickness = 10;
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image_blend = c_gray;
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trailthickness = 10;
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xdir = 0;
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ydir = 0;
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xdraw = 250;
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ydraw = 250;
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init = false;
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flip = false;
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timer = 0;
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damage = 206;
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element = 5;
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grazepoints = 5;