Deltarune (Chapter 3) script viewer

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gml_Object_obj_roaringknight_fountain_bullet_Step_0

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event_inherited();
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if (speed_mult < 1)
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{
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    speed_mult += 0.2;
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    if (!active && speed_mult >= 0.1)
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        active = true;
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    speed = speed_mult * top_speed;
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}