|
1
|
if (image_alpha == 1)
|
|
2
|
{
|
|
3
|
if (animtimer < 4)
|
|
4
|
animtimer++;
|
|
5
|
else if (image_index == 1 || image_index == 4)
|
|
6
|
image_index++;
|
|
7
|
draw_self();
|
|
8
|
aetimer++;
|
|
9
|
if ((aetimer % 4) == 0 && image_alpha != 0)
|
|
10
|
{
|
|
11
|
fade = scr_afterimagescr_afterimage
function scr_afterimage()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} ();
|
|
12
|
fade.sprite_index = sprite_index;
|
|
13
|
fade.image_alpha = 0.6;
|
|
14
|
fade.fadeSpeed = 0.02;
|
|
15
|
fade.hspeed = 2 * sign(x - obj_growtangle.x);
|
|
16
|
if (x < obj_growtangle.x)
|
|
17
|
fade.depth = depth + 50;
|
|
18
|
else
|
|
19
|
fade.depth = depth + 100;
|
|
20
|
}
|
|
21
|
}
|
|
22
|
if (!surface_exists(hell_surface))
|
|
23
|
hell_surface = surface_create(142, 142);
|
|
24
|
draw_set_blend_mode(bm_normal);
|
|
25
|
surface_set_target(hell_surface);
|
|
26
|
draw_clear_alpha(c_black, 0);
|
|
27
|
var _gtx = gt_minx() + 5;
|
|
28
|
var _gty = gt_miny() + 5;
|
|
29
|
with (obj_roaringknight_splitslash)
|
|
30
|
{
|
|
31
|
if (!slash)
|
|
32
|
{
|
|
33
|
var _ease = scr_ease_outscr_ease_out
function scr_ease_out(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_out_bounce(arg0, 0, 1, 1);
case -2:
return ease_out_elastic(arg0, 0, 1, 1);
case -1:
return ease_out_back(arg0, 0, 1, 1);
case 0:
return arg0;
case 1:
return sin(arg0 * 1.5707963267948966);
case 2:
return -arg0 * (arg0 - 2);
case 6:
return -power(2, -10 * arg0) + 1;
case 7:
arg0--;
return sqrt(1 - (arg0 * arg0));
default:
arg0--;
if (arg1 == 4)
{
return -1 * (power(arg0, arg1) - 1);
break;
}
return power(arg0, arg1) + 1;
}
} (clamp01(timer / 30), 3);
|
|
34
|
var _spin = ((_ease * 15) - 15) * flip;
|
|
35
|
var _backing = merge_color(c_black, image_blend, 0.5);
|
|
36
|
var _size = lerp(4, 0, _ease);
|
|
37
|
var _length = clamp01(timer / 30) * 90;
|
|
38
|
draw_sprite_ext(spr_pxwhite10_center, 0, 71 + xoffset, 71 + yoffset, _length, _size, _spin + image_angle + angleoffset, _backing, 1);
|
|
39
|
gpu_set_blendmode_ext(bm_dest_alpha, bm_dest_alpha);
|
|
40
|
draw_sprite_tiled_ext(spr_knight_bullet_flow, 2, timer, timer, 0.25, 0.25, image_blend, 1);
|
|
41
|
draw_sprite_tiled_ext(spr_knight_bullet_flow, 2, -timer + 40, -timer + 40, 0.25, 0.25, image_blend, 1);
|
|
42
|
gpu_set_blendmode(bm_normal);
|
|
43
|
}
|
|
44
|
}
|
|
45
|
surface_reset_target();
|
|
46
|
draw_set_blend_mode(bm_add);
|
|
47
|
draw_surface(hell_surface, obj_growtangle.x - 71, obj_growtangle.y - 71);
|
|
48
|
draw_set_blend_mode(bm_normal);
|