Deltarune (Chapter 3) script viewer

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gml_Object_obj_rhythmgame_tenna_tester_Draw_0

(view raw script w/o annotations or w/e)
1
draw_text(0, 0, string(track_pos));
2
if (!active)
3
    draw_self();
4
if (active)
5
    draw_text(camerax() + (camerawidth() / 2), (cameray() + cameraheight()) - 40, timer / 30);