Deltarune (Chapter 3) script viewer

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gml_Object_obj_rhythmgame_parallax_Draw_0

(view raw script w/o annotations or w/e)
1
var _yoff = (cameray() - obj_rhythmgame.y) * pan_mul;
2
if (snap)
3
    _yoff = round(_yoff);
4
draw_self_offset(0, _yoff);