Deltarune (Chapter 3) script viewer

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gml_Object_obj_rainwater_Draw_0

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if (instance_exists(obj_growtangle))
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{
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    for (n = 0; n < sprite_width; n++)
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    {
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        var tempy = y + (sin(((n - (n % 2)) / 7) + (timer / 3)) * sin(timer / 10) * 2);
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        draw_sprite_general(sprite_index, 0, 0, 0, 1, ((obj_growtangle.y + 73) - tempy) / image_yscale, (x - (sprite_width / 2)) + 1 + n, tempy, image_xscale, image_yscale, 0, c_white, c_white, c_white, c_white, 1);
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    }
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}