Deltarune (Chapter 3) script viewer

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gml_Object_obj_quiz_thrashmachine_Create_0

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1
color[0] = c_white;
2
color[1] = c_white;
3
color[2] = c_white;
4
colorflag[0] = global.flag[223 thrash_head_color];
5
colorflag[1] = global.flag[224 thrash_body_color];
6
colorflag[2] = global.flag[225 thrash_shot_color];
7
dcolor[0] = global.flag[223 thrash_head_color];
8
dcolor[1] = global.flag[224 thrash_body_color];
9
dcolor[2] = global.flag[225 thrash_shot_color];
10
part[0] = global.flag[221 thrash_machine_body];
11
part[1] = global.flag[220 thrash_machine_head];
12
part[2] = global.flag[222 thrash_machine_shoe];
13
partx[0] = x;
14
party[0] = y;
15
defaultsinerrate = 0.8;
16
wsinerrate = 0.8;
17
a = 1;
18
s = 3;
19
xx = x;
20
yy = y;
21
headangle = 0;
22
siner = 0;
23
wsiner = 0;
24
animate = 1;
25
bad = 0;
26
value = 1;
27
basecolor = c_white;
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init = 0;
29
duckmode = 0;
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headx = xx;
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heady = yy;
32
laststep = 0;
33
stomp = 0;
34
moving = 0;
35
drawfeet = 1;
36
glow = 0;
37
override_color = c_white;
38
launch = false;
39
rim_flash = 0;
40
body_flash = 0;
41
dbselect = false;