mystring = scr_gameshownamescr_gameshowname
function scr_gameshowname()
{
alphanumericarray[0] = "A";
alphanumericarray[1] = "B";
alphanumericarray[2] = "C";
alphanumericarray[3] = "D";
alphanumericarray[4] = "E";
alphanumericarray[5] = "F";
alphanumericarray[6] = "G";
alphanumericarray[7] = "H";
alphanumericarray[8] = "I";
alphanumericarray[9] = "J";
alphanumericarray[10] = "K";
alphanumericarray[11] = "L";
alphanumericarray[12] = "M";
alphanumericarray[13] = "N";
alphanumericarray[14] = "O";
alphanumericarray[15] = "P";
alphanumericarray[16] = "Q";
alphanumericarray[17] = "R";
alphanumericarray[18] = "S";
alphanumericarray[19] = "T";
alphanumericarray[20] = "U";
alphanumericarray[21] = "V";
alphanumericarray[22] = "W";
alphanumericarray[23] = "X";
alphanumericarray[24] = "Y";
alphanumericarray[25] = "Z";
alphanumericarray[26] = "0";
alphanumericarray[27] = "1";
alphanumericarray[28] = "2";
alphanumericarray[29] = "3";
alphanumericarray[30] = "4";
alphanumericarray[31] = "5";
alphanumericarray[32] = "6";
alphanumericarray[33] = "7";
alphanumericarray[34] = "8";
alphanumericarray[35] = "9";
alphanumericarray[36] = "?";
alphanumericarray[37] = "!";
alphanumericarray[38] = ".";
alphanumericarray[39] = "-";
if (global.lang == "ja")
alphanumericarray = scr_ja_alphanumericarray();
var ___mystring = alphanumericarray[global.flag[1012 gameshow_name_1]] + alphanumericarray[global.flag[1013 gameshow_name_2]] + alphanumericarray[global.flag[1014 gameshow_name_3]];
return ___mystring;
} ();
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