Deltarune (Chapter 3) script viewer

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gml_Object_obj_pushtile_room_PreCreate_0

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1
event_inherited();
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bossObject = obj_room_dw_city_postbaseball;
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pushVariableName = "switch1con";
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pushVariableDown = 1;
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pushVariableUp = 0;
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pushType = 0;
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self.pushChar[0] = obj_mainchara;
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self.pushChar[1] = obj_caterpillarchara;
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self.pushChar[2] = obj_actor;
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pushSound = snd_noise;