|
1
|
timer++;
|
|
2
|
if (timer <= 30)
|
|
3
|
{
|
|
4
|
spotlight1_len = lerp(100, 0, timer / 30);
|
|
5
|
spotlight2_len = lerp(100, 0, timer / 30);
|
|
6
|
spotlight1_angle = lerp(0, 180, timer / 30);
|
|
7
|
spotlight2_angle = lerp(-180, 0, timer / 30);
|
|
8
|
}
|
|
9
|
var alphaset = 0;
|
|
10
|
if (timer < 10)
|
|
11
|
alphaset = lerp(0, 1, timer / 10);
|
|
12
|
else
|
|
13
|
alphaset = 1;
|
|
14
|
spotlightmarker1.x = ralseix + lengthdir_x(spotlight1_len, spotlight1_angle);
|
|
15
|
spotlightmarker1.y = ralseiy + lengthdir_y(spotlight1_len, spotlight1_angle);
|
|
16
|
spotlightmarker1.image_alpha = 0.6 * alphaset;
|
|
17
|
spotlightmarker2.x = ralseix + lengthdir_x(spotlight2_len, spotlight2_angle);
|
|
18
|
spotlightmarker2.y = ralseiy + lengthdir_y(spotlight2_len, spotlight2_angle);
|
|
19
|
spotlightmarker2.image_alpha = 0.6 * alphaset;
|
|
20
|
if (timer == 50)
|
|
21
|
{
|
|
22
|
repeat (26)
|
|
23
|
{
|
|
24
|
puff = instance_create((ralseix - 60) + irandom(80), ralseiy + 90 + irandom(100), obj_animation);
|
|
25
|
puff.depth = depth - 1;
|
|
26
|
puff.sprite_index = spr_susiezilla_houseexplosion;
|
|
27
|
puff.image_speed = 0.5;
|
|
28
|
puff.image_xscale = 1;
|
|
29
|
puff.image_yscale = 1;
|
|
30
|
}
|
|
31
|
with (obj_heroralsei)
|
|
32
|
{
|
|
33
|
normalsprite = spr_gameshow_drowningRalsei_ralsei_origin_edit;
|
|
34
|
idlesprite = spr_gameshow_drowningRalsei_ralsei_origin_edit;
|
|
35
|
defendsprite = spr_gameshow_drowningRalsei_ralsei_origin_edit;
|
|
36
|
hurtsprite = spr_gameshow_drowningRalsei_ralsei_origin_edit;
|
|
37
|
attackreadysprite = spr_gameshow_drowningRalsei_ralsei_origin_edit;
|
|
38
|
attacksprite = spr_gameshow_drowningRalsei_ralsei_origin_edit;
|
|
39
|
itemsprite = spr_gameshow_drowningRalsei_ralsei_origin_edit;
|
|
40
|
itemreadysprite = spr_gameshow_drowningRalsei_ralsei_origin_edit;
|
|
41
|
spellreadysprite = spr_gameshow_drowningRalsei_ralsei_origin_edit;
|
|
42
|
spellsprite = spr_gameshow_drowningRalsei_ralsei_origin_edit;
|
|
43
|
defeatsprite = spr_gameshow_drowningRalsei_ralsei_origin_edit;
|
|
44
|
victorysprite = spr_gameshow_drowningRalsei_ralsei_origin_edit;
|
|
45
|
actreadysprite = spr_gameshow_drowningRalsei_ralsei_origin_edit;
|
|
46
|
actsprite = spr_gameshow_drowningRalsei_ralsei_origin_edit;
|
|
47
|
}
|
|
48
|
obj_tenna_enemy.resetralsei = true;
|
|
49
|
with (obj_tenna_enemy.ralseiplushmarker)
|
|
50
|
scr_shakeobjscr_shakeobj
function scr_shakeobj()
{
var _shakeobj = instance_create(x, y, obj_shakeobj);
_shakeobj.target = id;
if (argument_count >= 1)
{
if (i_ex(argument0))
_shakeobj.target = argument0;
}
if (argument_count >= 2)
{
if (argument1 != -1)
_shakeobj.shakeamt = argument1;
}
if (argument_count >= 3)
{
if (argument2 != -1)
_shakeobj.shakereduct = argument2;
}
with (_shakeobj)
event_user(0);
} ();
|
|
51
|
snd_play(snd_audience_aww);
|
|
52
|
with (spotlightmarker1)
|
|
53
|
instance_destroy();
|
|
54
|
with (spotlightmarker2)
|
|
55
|
instance_destroy();
|
|
56
|
instance_destroy();
|
|
57
|
}
|