Deltarune (Chapter 3) script viewer

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gml_Object_obj_pointdisplay_Create_0

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active = 1;
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depth = 100;
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cur_jewel = 0;
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xx = camerax();
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yy = cameray();
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xadd = 0;
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yadd = 0;
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if (id != instance_find(obj_pointdisplay, 0))
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    instance_destroy();