Deltarune (Chapter 3) script viewer

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gml_Object_obj_npc_ramb_Draw_0

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1
if (!stone_mode)
2
{
3
    draw_sprite_ext(body_sprite, body_anim, x + 2, y + 38, 2, 2, 0, c_white, 1);
4
    draw_sprite_ext(head_sprite, head_sprite_index, x, y, 2, 2, 0, c_white, 1);
5
}
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else
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{
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    draw_sprite_ext(body_sprite, body_anim, x, y, 2, 2, 0, c_white, 1);
9
}