Deltarune (Chapter 3) script viewer

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gml_Object_obj_npc_PAspeaker_Create_0

(view raw script w/o annotations or w/e)
1
onsprite = 3387;
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offsprite = 387;
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talkmode = false;
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drawtype = 1;
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xscale = 2;
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yscale = 2;
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add1 = 0;
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add2 = 0;
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add3 = 0;
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add4 = 0;
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botpinch = 0;
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bounce = 0;
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animstep = 0;
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debugbox = false;
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sounds = array_create(10);
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sounds[0] = 476;
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sounds[1] = 449;
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sounds[2] = 363;
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sounds[3] = 61;
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sounds[4] = 278;
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sounds[5] = 121;
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sounds[6] = 504;
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sounds[7] = 444;
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sounds[8] = 457;
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sounds[9] = 472;
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prevsound = -1;
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mystring = "ATTENTION EVERYONE!! ATTENTION EVERYONE!!";
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init = 0;
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charindex = 0;
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strtimer = 0;
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rate = 3;
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hspace = 10;
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strlength = 0;
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textx = 8;
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siner = 0;
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play = 0;
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minchar = 1;
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yoff = -4;
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baralpha = 0;
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active = false;
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endtimer = 0;
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endevent = 0;
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con = 0;
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timer = 0;
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ypos = 0;
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starttime = 15;
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scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
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snd_count = 40;
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snd_vol = 1;
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snded = false;