|
1
|
global.msc = 0;
|
|
2
|
global.typer = 5;
|
|
3
|
if (global.darkzone == 1)
|
|
4
|
global.typer = 6;
|
|
5
|
global.fc = 0;
|
|
6
|
global.fe = 0;
|
|
7
|
global.interact = 1;
|
|
8
|
image_speed = 0.2;
|
|
9
|
if (global.darkzone == 1)
|
|
10
|
image_speed = 0.1;
|
|
11
|
global.msg[0] = stringsetloc(* Is that a cut on your face,Delay 11 or part of your eye?Wait for inputClose Message"* Is that a cut on your face^1, or part of your eye?/%", "obj_npc_facing_slash_Other_10_gml_12_0"
);
|
|
12
|
if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
}
())
|
|
13
|
global.msg[0] = stringset("* [NO TEXT] (obj_npc_facing)/%");
|
|
14
|
if (room == room_alphysclass)
|
|
15
|
{
|
|
16
|
if (utsprite == spr_noelle_walk_up_lw)
|
|
17
|
{
|
|
18
|
global.msc = 100;
|
|
19
|
if (talked > 0)
|
|
20
|
global.msc = 102;
|
|
21
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b"
);
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0"
);
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0"
);
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0"
);
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0"
);
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0"
);
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0"
);
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0"
);
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0"
);
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0"
);
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0"
);
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0"
);
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0"
);
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0"
);
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0"
);
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0"
);
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0"
);
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0"
);
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0"
);
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0"
);
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0"
);
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0"
);
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0"
);
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0"
);
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0"
);
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0"
);
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0"
);
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0"
);
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0"
);
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0"
);
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0"
);
}
break;
case 111:
...
(global.msc);
|
|
22
|
global.fe = 0;
|
|
23
|
global.fc = 3;
|
|
24
|
global.typer = 12;
|
|
25
|
if (global.plot >= 3)
|
|
26
|
{
|
|
27
|
global.msg[0] = stringsetloc(* Don't worry,Delay 11 Kris!Wait for input"* Don't worry^1, Kris!/", "obj_npc_facing_slash_Other_10_gml_31_0"
);
|
|
28
|
global.msg[1] = stringsetloc(Face 4* I've always thought Susie can't be so bad,Delay 11 you know?Wait for input"\\E4* I've always thought Susie can't be so bad^1, you know?/", "obj_npc_facing_slash_Other_10_gml_32_0"
);
|
|
29
|
global.msg[2] = stringsetloc(Face 0* I'm sure everything will turn out fine!Wait for inputClose Message"\\E0* I'm sure everything will turn out fine!/%", "obj_npc_facing_slash_Other_10_gml_33_0"
);
|
|
30
|
if (talked >= 1)
|
|
31
|
{
|
|
32
|
global.typer = 23;
|
|
33
|
global.fe = 3;
|
|
34
|
global.msg[0] = stringsetloc(* And,Delay 11 if you have time,Delay 11 could you say hi to her for me...?Wait for inputClose Message"* And^1, if you have time^1, could you say hi to her for me...?/%", "obj_npc_facing_slash_Other_10_gml_39_0"
);
|
|
35
|
}
|
|
36
|
}
|
|
37
|
}
|
|
38
|
if (utsprite == spr_berdly_ut)
|
|
39
|
{
|
|
40
|
global.fc = 12;
|
|
41
|
global.fe = 1;
|
|
42
|
global.typer = 13;
|
|
43
|
global.msg[0] = stringsetloc(* Ah,Delay 11 Kris.Delay 11 * Late again,Delay 11 I see.Wait for input"* Ah^1, Kris^1.&* Late again^1, I see./", "obj_npc_facing_slash_Other_10_gml_50_0"
);
|
|
44
|
global.msg[1] = stringsetloc(Face 0* Hmm? You need a partner?Wait for input"\\E0* Hmm? You need a partner?/", "obj_npc_facing_slash_Other_10_gml_51_0"
);
|
|
45
|
global.msg[2] = stringsetloc(Face 1* Sorry,Delay 11 I'm already partners with the 2nd smartest student.Wait for input"\\E1* Sorry^1, I'm already partners with the 2nd smartest student./", "obj_npc_facing_slash_Other_10_gml_52_0"
);
|
|
46
|
global.msg[3] = stringsetloc(Face 3* Though...Delay 11 wait!Delay 11 * Kris,Delay 11 now that I think about it...Wait for input"\\E3* Though..^1. wait^1!&* Kris^1, now that I think about it.../", "obj_npc_facing_slash_Other_10_gml_53_0"
);
|
|
47
|
global.msg[4] = stringsetloc(Face 4* Your unique skillset might help a LOT on this assignment!Wait for input"\\E4* Your unique skillset might help a LOT on this assignment!/", "obj_npc_facing_slash_Other_10_gml_54_0"
);
|
|
48
|
global.msg[5] = stringsetloc(Face 2* Pfft,Delay 11 NOT!Delay 11 * I actually want to get an "A!"Wait for inputClose Message"\\E2* Pfft^1, NOT^1!&* I actually want to get an \"A!\"/%", "obj_npc_facing_slash_Other_10_gml_55_0"
);
|
|
49
|
if (talked > 0)
|
|
50
|
{
|
|
51
|
global.msg[0] = stringsetloc(* Ask elsewhere,Delay 11 Kris! I actually want to get an "A!"Wait for input"* Ask elsewhere^1, Kris! I actually want to get an \"A!\"/", "obj_npc_facing_slash_Other_10_gml_59_0"
);
|
|
52
|
global.msg[1] = stringsetloc(Face 2* If you can't get anyone,Delay 11 maybe your mom will be your partner again!Wait for inputClose Message"\\E2* If you can't get anyone^1, maybe your mom will be your partner again!/%", "obj_npc_facing_slash_Other_10_gml_60_0"
);
|
|
53
|
}
|
|
54
|
if (global.plot >= 3)
|
|
55
|
{
|
|
56
|
global.fe = 3;
|
|
57
|
global.msg[0] = stringsetloc(Face 3* Kris,Delay 11 didn't I SAY being late was a bad idea?Wait for input"\\E3* Kris^1, didn't I SAY being late was a bad idea?/", "obj_npc_facing_slash_Other_10_gml_67_0"
);
|
|
58
|
global.msg[1] = stringsetloc(Face 0* Hmm,Delay 11 it's almost as if you should have,Delay 11 as they say...Wait for input"\\E0* Hmm^1, it's almost as if you should have^1, as they say.../", "obj_npc_facing_slash_Other_10_gml_68_0"
);
|
|
59
|
global.msg[2] = stringsetloc(Face 1* Listened?Wait for inputClose Message"\\E1* Listened?/%", "obj_npc_facing_slash_Other_10_gml_69_0"
);
|
|
60
|
if (talked > 0)
|
|
61
|
global.msg[0] = stringsetloc(Face 0* Alas,Delay 11 Kris.Delay 11 * I already tried to help you...Wait for inputClose Message"\\E0* Alas^1, Kris^1.&* I already tried to help you.../%", "obj_npc_facing_slash_Other_10_gml_73_0"
);
|
|
62
|
}
|
|
63
|
}
|
|
64
|
if (utsprite == spr_snowy_ut)
|
|
65
|
{
|
|
66
|
global.msg[0] = stringsetloc(* Partn'er?Delay 11 * I hardly know 'er!!Wait for input"* Partn'er^1?&* I hardly know 'er!!/", "obj_npc_facing_slash_Other_10_gml_83_0"
);
|
|
67
|
global.msg[1] = stringsetloc(* Ha ha ha!!Delay 11 * Whaddya think of that one!?Delay 11 * Funny,Delay 11 right???Wait for input"* Ha ha ha!^1!&* Whaddya think of that one!^1?&* Funny^1, right???/", "obj_npc_facing_slash_Other_10_gml_84_0"
);
|
|
68
|
global.msg[2] = stringsetloc(* ... No?Wait for input"* ... No?/", "obj_npc_facing_slash_Other_10_gml_85_0"
);
|
|
69
|
global.msg[3] = stringsetloc(* Well,Delay 11 I got NEWS for you,Delay 11 PAL!Delay 11 * I already GOT a partner!!Delay 11 * SCRAM!Wait for inputClose Message"* Well^1, I got NEWS for you^1, PAL^1!&* I already GOT a partner!^1!&* SCRAM!/%", "obj_npc_facing_slash_Other_10_gml_86_0"
);
|
|
70
|
if (talked > 0)
|
|
71
|
{
|
|
72
|
global.msg[0] = stringsetloc(* That's right,Delay 11 KRIS!Delay 11 * I got the GOOD partner!Wait for input"* That's right^1, KRIS^1!&* I got the GOOD partner!/", "obj_npc_facing_slash_Other_10_gml_90_0"
);
|
|
73
|
global.msg[1] = stringsetloc(* And WE'RE going to be laughing all the way to the BANK!Wait for input"* And WE'RE going to be laughing all the way to the BANK!/", "obj_npc_facing_slash_Other_10_gml_91_0"
);
|
|
74
|
global.msg[2] = stringsetloc(* Because I need money,Delay 11 and I'm also VERY funny.Wait for inputClose Message"* Because I need money^1, and I'm also VERY funny./%", "obj_npc_facing_slash_Other_10_gml_92_0"
);
|
|
75
|
}
|
|
76
|
if (global.plot >= 3)
|
|
77
|
{
|
|
78
|
global.msg[0] = stringsetloc(* Kris,Delay 11 don't listen to 'em.Delay 11 * It's not that bad.Wait for input"* Kris^1, don't listen to 'em^1.&* It's not that bad./", "obj_npc_facing_slash_Other_10_gml_98_0"
);
|
|
79
|
global.msg[1] = stringsetloc(* You'll PROBABLY survive Susie beating you up.Wait for input"* You'll PROBABLY survive Susie beating you up./", "obj_npc_facing_slash_Other_10_gml_99_0"
);
|
|
80
|
global.msg[2] = stringsetloc(* You're just gonna fail when she doesn't do ANY of your project!!Wait for input"* You're just gonna fail when she doesn't do ANY of your project!!/", "obj_npc_facing_slash_Other_10_gml_100_0"
);
|
|
81
|
global.msg[3] = stringsetloc(* It's like we always say,Delay 11 Kris...Delay 11 * You SUZ, you LOSE!!!Wait for input"* It's like we always say^1, Kris..^1.&* You SUZ, you LOSE!!!/", "obj_npc_facing_slash_Other_10_gml_101_0"
);
|
|
82
|
global.msg[4] = stringsetloc(* ... uhhh,Delay 11 that's not very reassuring, huh.Wait for inputClose Message"* ... uhhh^1, that's not very reassuring, huh./%", "obj_npc_facing_slash_Other_10_gml_102_0"
);
|
|
83
|
if (talked > 0)
|
|
84
|
global.msg[0] = stringsetloc(Face 0* Hey Kris,Delay 11 if you die,Delay 11 can I have your brother's CDs?Wait for inputClose Message"\\E0* Hey Kris^1, if you die^1, can I have your brother's CDs?/%", "obj_npc_facing_slash_Other_10_gml_106_0"
);
|
|
85
|
}
|
|
86
|
}
|
|
87
|
if (utsprite == spr_mkid_ut)
|
|
88
|
{
|
|
89
|
global.msg[0] = stringsetloc(* Yo,Delay 11 Kris!Delay 11 * Show up earlier next time!Wait for input"* Yo^1, Kris^1!&* Show up earlier next time!/", "obj_npc_facing_slash_Other_10_gml_116_0"
);
|
|
90
|
global.msg[1] = stringsetloc(* I ended up having to partner with Snowy,Delay 11 haha...Wait for input"* I ended up having to partner with Snowy^1, haha.../", "obj_npc_facing_slash_Other_10_gml_117_0"
);
|
|
91
|
global.msg[2] = stringsetloc(* Now he keeps turning to me and saying "Howdy, Partner!" like a cowboy...Wait for inputClose Message"* Now he keeps turning to me and saying \"Howdy, Partner!\" like a cowboy.../%", "obj_npc_facing_slash_Other_10_gml_118_0"
);
|
|
92
|
if (talked > 0)
|
|
93
|
global.msg[0] = stringsetloc(* Yo,Delay 11 Kris,Delay 11 you're lucky.Delay 11 * I'd rather be partnerless than this,Delay 11 haha...Wait for inputClose Message"* Yo^1, Kris^1, you're lucky^1.&* I'd rather be partnerless than this^1, haha.../%", "obj_npc_facing_slash_Other_10_gml_122_0"
);
|
|
94
|
if (global.plot >= 3)
|
|
95
|
{
|
|
96
|
global.msg[0] = stringsetloc(* Yo!Delay 11 Kris!Delay 11 I'm sorry!Delay 11 * If I had just waited to be your partner...Wait for input"* Yo^1! Kris^1! I'm sorry^1!&* If I had just waited to be your partner.../", "obj_npc_facing_slash_Other_10_gml_128_0"
);
|
|
97
|
global.msg[1] = stringsetloc(* You wouldn't have to be HER'S!Delay 11 * She's gonna pound you to pieces,Delay 11 Kris!Wait for input"* You wouldn't have to be HER'S^1!&* She's gonna pound you to pieces^1, Kris!/", "obj_npc_facing_slash_Other_10_gml_129_0"
);
|
|
98
|
global.msg[2] = stringsetloc(* And then kick the butts of all those little pieces!Wait for inputClose Message"* And then kick the butts of all those little pieces!/%", "obj_npc_facing_slash_Other_10_gml_130_0"
);
|
|
99
|
if (talked > 0)
|
|
100
|
global.msg[0] = stringsetloc(Face 0* Kris,Delay 11 just keep running and don't look back!Wait for inputClose Message"\\E0* Kris^1, just keep running and don't look back!/%", "obj_npc_facing_slash_Other_10_gml_134_0"
);
|
|
101
|
}
|
|
102
|
}
|
|
103
|
if (utsprite == spr_catti_ut)
|
|
104
|
{
|
|
105
|
global.fc = 13;
|
|
106
|
global.fe = 0;
|
|
107
|
global.msg[0] = stringsetloc(Face 0* (Click, click, tap, tap...)Wait for input"\\E0* (Click, click, tap, tap...)/", "obj_npc_facing_slash_Other_10_gml_147_0"
);
|
|
108
|
global.msg[1] = stringsetloc(Face 1* ... taken.Wait for inputClose Message"\\E1* ... taken./%", "obj_npc_facing_slash_Other_10_gml_148_0"
);
|
|
109
|
if (global.plot >= 3)
|
|
110
|
{
|
|
111
|
global.msg[0] = stringsetloc(Face 0* (Click, click, tap, tap...)Wait for input"\\E0* (Click, click, tap, tap...)/", "obj_npc_facing_slash_Other_10_gml_152_0"
);
|
|
112
|
global.msg[1] = stringsetloc(Face 2* ... don't die.Wait for inputClose Message"\\E2* ... don't die./%", "obj_npc_facing_slash_Other_10_gml_153_0"
);
|
|
113
|
}
|
|
114
|
}
|
|
115
|
if (utsprite == spr_jockington_ut)
|
|
116
|
{
|
|
117
|
global.fc = 14;
|
|
118
|
global.msg[0] = stringsetloc(* Kris!Delay 11 You KNOW Jockington and Catti,Delay 11 Are ALWAYS partners!Wait for input"* Kris^1! You KNOW Jockington and Catti^1, Are ALWAYS partners!/", "obj_npc_facing_slash_Other_10_gml_161_0"
);
|
|
119
|
global.msg[1] = stringsetloc(* We're the ultimate academic duo,Delay 11 Ever since our first gym class!Wait for input"* We're the ultimate academic duo^1, Ever since our first gym class!/", "obj_npc_facing_slash_Other_10_gml_162_0"
);
|
|
120
|
global.msg[2] = stringsetloc(* It was hula hoop day,Delay 11 and they ran out of hoops,Delay 11 for us...Wait for input"* It was hula hoop day^1, and they ran out of hoops^1, for us.../", "obj_npc_facing_slash_Other_10_gml_163_0"
);
|
|
121
|
global.msg[3] = stringsetloc(* So she used me instead!Delay 11 * That's our origin story!Wait for inputClose Message"* So she used me instead^1!&* That's our origin story!/%", "obj_npc_facing_slash_Other_10_gml_164_0"
);
|
|
122
|
if (talked > 0)
|
|
123
|
{
|
|
124
|
global.msg[0] = stringsetloc(* We SEEM different,Delay 11 but me and Catti have a TON,Delay 11 In common!Wait for input"* We SEEM different^1, but me and Catti have a TON^1, In common!/", "obj_npc_facing_slash_Other_10_gml_168_0"
);
|
|
125
|
global.msg[1] = stringsetloc(* We both like breathing,Delay 11 and unhinging our jaws!Wait for inputClose Message"* We both like breathing^1, and unhinging our jaws!/%", "obj_npc_facing_slash_Other_10_gml_169_0"
);
|
|
126
|
}
|
|
127
|
if (global.plot >= 3)
|
|
128
|
{
|
|
129
|
global.msg[0] = stringsetloc(Face 0* Kris,Delay 11 if I had arms...Wait for input"\\E0* Kris^1, if I had arms.../", "obj_npc_facing_slash_Other_10_gml_176_0"
);
|
|
130
|
global.msg[1] = stringsetloc(Face 2* I would take off this cool hat in rememberance of you.Wait for inputClose Message"\\E2* I would take off this cool hat in rememberance of you./%", "obj_npc_facing_slash_Other_10_gml_177_0"
);
|
|
131
|
}
|
|
132
|
}
|
|
133
|
if (utsprite == spr_alphysu)
|
|
134
|
{
|
|
135
|
if (global.chapter == 1)
|
|
136
|
{
|
|
137
|
global.fc = 11;
|
|
138
|
global.typer = 20;
|
|
139
|
global.fe = 3;
|
|
140
|
global.msg[0] = stringsetloc(Face 3* What? * Wh-what am I watching on my phone?Wait for input"\\E3* What?&* Wh-what am I watching on my phone?/", "obj_npc_facing_slash_Other_10_gml_189_0"
);
|
|
141
|
global.msg[1] = stringsetloc(Face 0* It's schoolwork,Delay 11 of course.Wait for input"\\E0* It's schoolwork^1, of course./", "obj_npc_facing_slash_Other_10_gml_190_0"
);
|
|
142
|
global.msg[2] = stringsetloc(Face 4* A...Delay 11 animated schoolwork...Delay 11 and...Wait for input"\\E4* A..^1. animated schoolwork..^1. and.../", "obj_npc_facing_slash_Other_10_gml_191_0"
);
|
|
143
|
global.msg[3] = stringsetloc(Face 5* H-hey,Delay 11 Kris,Delay 11 have you chosen a partner yet?Wait for inputClose Message"\\E5* H-hey^1, Kris^1, have you chosen a partner yet?/%", "obj_npc_facing_slash_Other_10_gml_192_0"
);
|
|
144
|
if (talked > 0)
|
|
145
|
{
|
|
146
|
global.fe = 7;
|
|
147
|
global.msg[0] = stringsetloc(Face 7* (Don't worry,Delay 11 Mew Mew.)Delay 11 * (You'll ALWAYS be MY partner.)Wait for inputClose Message"\\E7* (Don't worry^1, Mew Mew.^1)&* (You'll ALWAYS be MY partner.)/%", "obj_npc_facing_slash_Other_10_gml_196_0"
);
|
|
148
|
}
|
|
149
|
if (global.plot >= 3)
|
|
150
|
{
|
|
151
|
global.fe = 5;
|
|
152
|
global.msg[0] = stringsetloc(* Kris?Delay 11 What's the hold-up? * Go out there!Wait for inputClose Message"* Kris^1? What's the hold-up?&* Go out there!/%", "obj_npc_facing_slash_Other_10_gml_202_0"
);
|
|
153
|
}
|
|
154
|
}
|
|
155
|
if (global.chapter == 2)
|
|
156
|
{
|
|
157
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
...
("alphys");
|
|
158
|
global.msg[0] = stringsetloc(Face 0* Kris,Delay 11 get a good sleep tonight,Delay 11 okay?Wait for inputClose Message"\\E0* Kris^1, get a good sleep tonight^1, okay?/%", "obj_npc_facing_slash_Other_10_gml_208_0"
);
|
|
159
|
if (talked == 0)
|
|
160
|
{
|
|
161
|
global.msc = 1000;
|
|
162
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b"
);
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0"
);
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0"
);
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0"
);
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0"
);
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0"
);
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0"
);
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0"
);
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0"
);
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0"
);
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0"
);
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0"
);
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0"
);
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0"
);
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0"
);
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0"
);
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0"
);
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0"
);
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0"
);
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0"
);
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0"
);
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0"
);
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0"
);
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0"
);
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0"
);
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0"
);
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0"
);
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0"
);
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0"
);
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0"
);
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0"
);
}
break;
case 111:
...
(global.msc);
|
|
163
|
}
|
|
164
|
}
|
|
165
|
}
|
|
166
|
}
|
|
167
|
if (room == room_library)
|
|
168
|
{
|
|
169
|
if (room == room_library)
|
|
170
|
{
|
|
171
|
if (x < 140)
|
|
172
|
{
|
|
173
|
global.fc = 12;
|
|
174
|
global.typer = 13;
|
|
175
|
global.msg[0] = stringsetloc(Face 3* Kris!Delay 11 * You survived Susie!Delay 11 * I was getting worried!Wait for input"\\E3* Kris^1!&* You survived Susie^1!&* I was getting worried!/", "obj_npc_facing_slash_Other_10_gml_230_0"
);
|
|
176
|
if (global.flag[256 talked_berdly_window] == 1)
|
|
177
|
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 Kris,Delay 11 now for something more important.Wait for input"\\E0* OK^1, Kris^1, now for something more important./", "obj_npc_facing_slash_Other_10_gml_232_0"
);
|
|
178
|
global.msg[1] = stringsetloc(Face 1* Now you can finally pay off your family debt.Wait for input"\\E1* Now you can finally pay off your family debt./", "obj_npc_facing_slash_Other_10_gml_233_0"
);
|
|
179
|
global.msg[2] = stringsetloc(Face 0* How to Draw Dragons is 2583 days overdue.Wait for input"\\E0* How to Draw Dragons is 2583 days overdue./", "obj_npc_facing_slash_Other_10_gml_234_0"
);
|
|
180
|
global.msg[3] = stringsetloc(Face 2* However,Delay 11 Kris.Delay 11 * I am a benevolent volunteer assistant.Wait for input"\\E2* However^1, Kris^1.&* I am a benevolent volunteer assistant./", "obj_npc_facing_slash_Other_10_gml_235_0"
);
|
|
181
|
global.msg[4] = stringsetloc(Face 4* If you turn it in this week,Delay 11 I'll reduce your fine to...Wait for input"\\E4* If you turn it in this week^1, I'll reduce your fine to.../", "obj_npc_facing_slash_Other_10_gml_236_0"
);
|
|
182
|
global.msg[5] = stringsetloc(Face 2* A mere $64.23!Delay 11 * Consider it,Delay 11 Kris!Wait for inputClose Message"\\E2* A mere $64.23^1!&* Consider it^1, Kris!/%", "obj_npc_facing_slash_Other_10_gml_237_0"
);
|
|
183
|
if (talked >= 1)
|
|
184
|
{
|
|
185
|
global.msg[0] = stringsetloc(Face 3* Ah,Delay 11 did you forget what it looks like?Wait for input"\\E3* Ah^1, did you forget what it looks like?/", "obj_npc_facing_slash_Other_10_gml_241_0"
);
|
|
186
|
global.msg[1] = stringsetloc(Face 0* The front is,Delay 11 perhaps...Delay 11 a mauve dragon wearing lipstick.Wait for input"\\E0* The front is^1, perhaps..^1. a mauve dragon wearing lipstick./", "obj_npc_facing_slash_Other_10_gml_242_0"
);
|
|
187
|
global.msg[2] = stringsetloc(Face 0* And as for her clothes,Delay 11 I believe they are,Delay 11 well...Wait for input"\\E0* And as for her clothes^1, I believe they are^1, well.../", "obj_npc_facing_slash_Other_10_gml_243_0"
);
|
|
188
|
global.msg[3] = stringsetloc(Face 2* You know,Delay 11 Kris,Delay 11 I think you'll know it when you see it!Wait for inputClose Message"\\E2* You know^1, Kris^1, I think you'll know it when you see it!/%", "obj_npc_facing_slash_Other_10_gml_244_0"
);
|
|
189
|
}
|
|
190
|
if (global.flag[255 talk_rudy_ch1] >= 1 && global.flag[256 talked_berdly_window] == 0)
|
|
191
|
{
|
|
192
|
global.msg[0] = stringsetloc(Face 3* What?Delay 11 Hospital window?Delay 11 What are you talking about?Wait for input"\\E3* What^1? Hospital window^1? What are you talking about?/", "obj_npc_facing_slash_Other_10_gml_249_0"
);
|
|
193
|
global.msg[1] = stringsetloc(Face 5* I'm sorry,Delay 11 Kris.Delay 11 * I don't have time to do such things.Wait for input"\\E5* I'm sorry^1, Kris^1.&* I don't have time to do such things./", "obj_npc_facing_slash_Other_10_gml_250_0"
);
|
|
194
|
global.msg[2] = stringsetloc(Face 0* Because I'm...Delay 11 Hmm...Delay 11 What do they say?Wait for input"\\E0* Because I'm..^1. Hmm..^1. What do they say?/", "obj_npc_facing_slash_Other_10_gml_251_0"
);
|
|
195
|
global.msg[3] = stringsetloc(Face 2* CONTRIBUTING TO SOCIETY?Wait for input"\\E2* CONTRIBUTING TO SOCIETY?/", "obj_npc_facing_slash_Other_10_gml_252_0"
);
|
|
196
|
global.msg[4] = stringsetloc(Face 2* You should try it someday,Delay 11 Kris!Wait for input"\\E2* You should try it someday^1, Kris!/", "obj_npc_facing_slash_Other_10_gml_253_0"
);
|
|
197
|
global.msg[5] = stringsetloc(Face 2* It's actually quite gratifying!Wait for inputClose Message"\\E2* It's actually quite gratifying!/%", "obj_npc_facing_slash_Other_10_gml_254_0"
);
|
|
198
|
global.flag[256 talked_berdly_window] = 1;
|
|
199
|
talked = -1;
|
|
200
|
}
|
|
201
|
}
|
|
202
|
if (x > 150 && x < 220)
|
|
203
|
{
|
|
204
|
global.fc = 14;
|
|
205
|
global.fe = 0;
|
|
206
|
global.msg[0] = stringsetloc(* Kris!Delay 11 What'sup!Wait for input"* Kris^1! What'sup!/", "obj_npc_facing_slash_Other_10_gml_269_0"
);
|
|
207
|
global.msg[1] = stringsetloc(* Catti's working,Delay 11 so I'm starting,Delay 11 on our Project!Wait for input"* Catti's working^1, so I'm starting^1, on our Project!/", "obj_npc_facing_slash_Other_10_gml_270_0"
);
|
|
208
|
global.msg[2] = stringsetloc(* I've already,Delay 11 copied a bunch of pictures.Wait for input"* I've already^1, copied a bunch of pictures./", "obj_npc_facing_slash_Other_10_gml_271_0"
);
|
|
209
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = stringsetloc(Sound X Char 0 Sound 0 Close Message"\\TX \\F0 \\T0 %", "scr_noface_slash_scr_noface_gml_1_0"
);
}
(3);
|
|
210
|
global.msg[4] = stringsetloc(* (It's the same picture of a soccer ball 73 times.)Wait for inputClose Message"* (It's the same picture of a soccer ball 73 times.)/%", "obj_npc_facing_slash_Other_10_gml_273_0"
);
|
|
211
|
if (talked >= 1)
|
|
212
|
global.msg[0] = stringsetloc(* You could say I'm having a Ball!Delay 11 * Hah haha!Wait for inputClose Message"* You could say I'm having a Ball^1!&* Hah haha!/%", "obj_npc_facing_slash_Other_10_gml_277_0"
);
|
|
213
|
}
|
|
214
|
if (x > 220)
|
|
215
|
{
|
|
216
|
global.msg[0] = stringsetloc(* gotta go to colleg...Delay 11 * so tem stuby...Delay 11 * HARD!!!!Wait for input"* gotta go to colleg..^1.&* so tem stuby..^1.&* HARD!!!!/", "obj_npc_facing_slash_Other_10_gml_283_0"
);
|
|
217
|
global.msg[1] = stringsetloc(* (She's reading a comic full of hot demon guys.)Wait for inputClose Message"* (She's reading a comic full of hot demon guys.)/%", "obj_npc_facing_slash_Other_10_gml_284_0"
);
|
|
218
|
}
|
|
219
|
}
|
|
220
|
}
|
|
221
|
if (room == room_flowershop_1f)
|
|
222
|
{
|
|
223
|
global.fc = 10;
|
|
224
|
global.fe = 1;
|
|
225
|
global.typer = 18;
|
|
226
|
global.msg[0] = stringsetloc(Face 1* Say,Delay 11 Kris...Delay 11 * I was thinking.Wait for input"\\E1* Say^1, Kris..^1.&* I was thinking./", "obj_npc_facing_slash_Other_10_gml_297_0"
);
|
|
227
|
global.msg[1] = stringsetloc(Face 3* Perhaps when Asriel comes home...Wait for input"\\E3* Perhaps when Asriel comes home.../", "obj_npc_facing_slash_Other_10_gml_298_0"
);
|
|
228
|
global.msg[2] = stringsetloc(Face 0* We could all go to the diner,Delay 11 just like old times...Wait for input"\\E0* We could all go to the diner^1, just like old times.../", "obj_npc_facing_slash_Other_10_gml_299_0"
);
|
|
229
|
global.msg[3] = stringsetloc(Face 6* My treat.Wait for input"\\E6* My treat./", "obj_npc_facing_slash_Other_10_gml_300_0"
);
|
|
230
|
global.msg[4] = stringsetloc(Face 0* Doesn't that sound yummy?Wait for inputClose Message"\\E0* Doesn't that sound yummy?/%", "obj_npc_facing_slash_Other_10_gml_301_0"
);
|
|
231
|
if (talked >= 1)
|
|
232
|
{
|
|
233
|
global.msg[0] = stringsetloc(Face 1* Then we could all have a nice drive around town.Wait for input"\\E1* Then we could all have a nice drive around town./", "obj_npc_facing_slash_Other_10_gml_305_0"
);
|
|
234
|
global.msg[1] = stringsetloc(Face 2* I might need to clean out my truck,Delay 11 but...Wait for inputClose Message"\\E2* I might need to clean out my truck^1, but.../%", "obj_npc_facing_slash_Other_10_gml_306_0"
);
|
|
235
|
}
|
|
236
|
}
|
|
237
|
if (room == room_flowershop_2f)
|
|
238
|
{
|
|
239
|
global.fc = 10;
|
|
240
|
global.fe = 2;
|
|
241
|
global.typer = 18;
|
|
242
|
global.msg[0] = stringsetloc(Face 2* Yes,Delay 11 these flowers are still kicking.Wait for input"\\E2* Yes^1, these flowers are still kicking./", "obj_npc_facing_slash_Other_10_gml_315_0"
);
|
|
243
|
global.msg[1] = stringsetloc(Face 0* Quite hard to take care of them in this climate...Wait for inputClose Message"\\E0* Quite hard to take care of them in this climate.../%", "obj_npc_facing_slash_Other_10_gml_316_0"
);
|
|
244
|
}
|
|
245
|
if (room == room_alphysalley)
|
|
246
|
{
|
|
247
|
global.fc = 11;
|
|
248
|
global.fe = 0;
|
|
249
|
global.typer = 20;
|
|
250
|
global.msc = 285;
|
|
251
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b"
);
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0"
);
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0"
);
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0"
);
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0"
);
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0"
);
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0"
);
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0"
);
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0"
);
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0"
);
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0"
);
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0"
);
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0"
);
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0"
);
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0"
);
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0"
);
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0"
);
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0"
);
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0"
);
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0"
);
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0"
);
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0"
);
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0"
);
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0"
);
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0"
);
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0"
);
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0"
);
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0"
);
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0"
);
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0"
);
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0"
);
}
break;
case 111:
...
(global.msc);
|
|
252
|
}
|
|
253
|
if (room == room_town_south)
|
|
254
|
{
|
|
255
|
if (global.chapter == 1)
|
|
256
|
{
|
|
257
|
global.typer = 17;
|
|
258
|
global.msc = 335;
|
|
259
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b"
);
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0"
);
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0"
);
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0"
);
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0"
);
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0"
);
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0"
);
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0"
);
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0"
);
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0"
);
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0"
);
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0"
);
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0"
);
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0"
);
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0"
);
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0"
);
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0"
);
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0"
);
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0"
);
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0"
);
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0"
);
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0"
);
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0"
);
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0"
);
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0"
);
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0"
);
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0"
);
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0"
);
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0"
);
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0"
);
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0"
);
}
break;
case 111:
...
(global.msc);
|
|
260
|
}
|
|
261
|
}
|
|
262
|
if (room == room_town_mid)
|
|
263
|
{
|
|
264
|
image_speed = 0;
|
|
265
|
image_index = 0;
|
|
266
|
global.typer = 14;
|
|
267
|
global.fc = 6;
|
|
268
|
global.fe = 0;
|
|
269
|
global.msc = 370;
|
|
270
|
if (global.flag[273 talked_to_sans] >= 1)
|
|
271
|
global.msc = 371;
|
|
272
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b"
);
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0"
);
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0"
);
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0"
);
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0"
);
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0"
);
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0"
);
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0"
);
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0"
);
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0"
);
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0"
);
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0"
);
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0"
);
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0"
);
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0"
);
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0"
);
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0"
);
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0"
);
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0"
);
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0"
);
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0"
);
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0"
);
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0"
);
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0"
);
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0"
);
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0"
);
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0"
);
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0"
);
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0"
);
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0"
);
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0"
);
}
break;
case 111:
...
(global.msc);
|
|
273
|
with (obj_town_event)
|
|
274
|
con = 70;
|
|
275
|
}
|
|
276
|
if (room == room_town_north)
|
|
277
|
{
|
|
278
|
if (dtsprite == spr_noelle_walk_down_lw)
|
|
279
|
{
|
|
280
|
global.msc = 385;
|
|
281
|
global.typer = 12;
|
|
282
|
global.fc = 3;
|
|
283
|
global.fe = 0;
|
|
284
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b"
);
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0"
);
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0"
);
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0"
);
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0"
);
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0"
);
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0"
);
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0"
);
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0"
);
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0"
);
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0"
);
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0"
);
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0"
);
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0"
);
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0"
);
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0"
);
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0"
);
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0"
);
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0"
);
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0"
);
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0"
);
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0"
);
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0"
);
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0"
);
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0"
);
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0"
);
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0"
);
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0"
);
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0"
);
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0"
);
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0"
);
}
break;
case 111:
...
(global.msc);
|
|
285
|
}
|
|
286
|
}
|
|
287
|
if (room == room_dw_ralsei_castle_2f)
|
|
288
|
{
|
|
289
|
if (talked == 0)
|
|
290
|
{
|
|
291
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
...
("queen");
|
|
292
|
msgsetloc(0, Face 1* Ralsei Will Soon Setup.EXE My Room For Me UpstairsWait for input"\\E1* Ralsei Will Soon Setup.EXE My Room For Me Upstairs/", "obj_npc_facing_slash_Other_10_gml_500_0"
);
|
|
293
|
msgnextloc(Face A* Do Not WorryWait for input"\\EA* Do Not Worry/", "obj_npc_facing_slash_Other_10_gml_501_0"
);
|
|
294
|
msgnextloc(Face P* I Have A Long Spreadsheet Of Demands Ready Ha HaWait for input"\\EP* I Have A Long Spreadsheet Of Demands Ready Ha Ha/", "obj_npc_facing_slash_Other_10_gml_502_0"
);
|
|
295
|
scr_anyface_nextscr_anyface_next
function scr_anyface_next(arg0, arg1)
{
global.msgno++;
scr_anyface(arg0, global.msgno, arg1);
}
("ralsei", 26);
|
|
296
|
msgnextloc(Face Q* Umm,Delay 11 I-I'll try my best!Wait for input"\\EQ* Umm^1, I-I'll try my best!/", "obj_npc_facing_slash_Other_10_gml_504_0"
);
|
|
297
|
scr_anyface_nextscr_anyface_next
function scr_anyface_next(arg0, arg1)
{
global.msgno++;
scr_anyface(arg0, global.msgno, arg1);
}
("queen", 1);
|
|
298
|
msgnextloc(Face 1* Quick Q How Many Breakable Pots Do You HaveWait for input"\\E1* Quick Q How Many Breakable Pots Do You Have/", "obj_npc_facing_slash_Other_10_gml_506_0"
);
|
|
299
|
scr_anyface_nextscr_anyface_next
function scr_anyface_next(arg0, arg1)
{
global.msgno++;
scr_anyface(arg0, global.msgno, arg1);
}
("ralsei", 22);
|
|
300
|
msgnextloc(Face M* I...Delay 11 Let me count and get back to you on that...Wait for inputClose Message"\\EM* I..^1. Let me count and get back to you on that.../%", "obj_npc_facing_slash_Other_10_gml_508_0"
);
|
|
301
|
}
|
|
302
|
else
|
|
303
|
{
|
|
304
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
...
("queen");
|
|
305
|
msgsetloc(0, Face 1* Kris,Delay 11 Do Give Noelle My RegardsWait for input"\\E1* Kris^1, Do Give Noelle My Regards/", "obj_npc_facing_slash_Other_10_gml_512_0"
);
|
|
306
|
msgnextloc(Face B* Any Leftover Regards You Can Give To BerdlyWait for inputClose Message"\\EB* Any Leftover Regards You Can Give To Berdly/%", "obj_npc_facing_slash_Other_10_gml_513_0"
);
|
|
307
|
}
|
|
308
|
}
|
|
309
|
remanimspeed = image_speed;
|
|
310
|
myinteract = 3;
|
|
311
|
mydialoguer = instance_create(0, 0, obj_dialoguer);
|
|
312
|
talked += 1;
|