Deltarune (Chapter 3) script viewer

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gml_Object_obj_npc_cafe_Other_10

(view raw script w/o annotations or w/e)
1
global.interact = 1;
2
image_speed_fake = 0.2;
3
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("noone");
4
myid = global.flag[800 + seat];
5
seat0 = global.flag[800 cafe_topleft];
6
seat1 = global.flag[801 cafe_topright];
7
seat2 = global.flag[802 cafe_bottomleft];
8
seat3 = global.flag[803 cafe_bottomright];
9
aite = -1;
10
if (seat == 2)
11
    aite = seat3;
12
if (seat == 3)
13
    aite = seat2;
14
if (myid == 5 && aite == 6)
15
    _dialogue[0] = stringsetloc(
* Sure is great to be here with my best friend Hathy.Wait for inputClose Message
"* Sure is great to be here with my best friend Hathy./%", "obj_npc_cafe_slash_Other_10_gml_27_0"
);
16
if (myid == 6 && aite == 5)
17
    _dialogue[0] = stringsetloc(
* (Hathy seems fine.)Wait for inputClose Message
"* (Hathy seems fine.)/%", "obj_npc_cafe_slash_Other_10_gml_32_0"
);
18
if (myid == 5 && aite == 22)
19
    _dialogue[0] = stringsetloc(
* Sigh...Delay 11 does this guy have to one-up me on everything!?Wait for inputClose Message
"* Sigh..^1. does this guy have to one-up me on everything!?/%", "obj_npc_cafe_slash_Other_10_gml_38_0"
);
20
if (myid == 22 && aite == 5)
21
    _dialogue[0] = stringsetloc(
* I'll have a double Starfait. No,Delay 11 triple. Oh,Delay 11 hi,Delay 11 boss!Delay 11 (Smile)Wait for inputClose Message
"* I'll have a double Starfait. No^1, triple. Oh^1, hi^1, boss^1! (Smile)/%", "obj_npc_cafe_slash_Other_10_gml_43_0"
);
22
if (myid == 6 && aite == 23)
23
    _dialogue[0] = stringsetloc(
* (Hathy is letting Head Hathy have a sip of her latte.)Wait for inputClose Message
"* (Hathy is letting Head Hathy have a sip of her latte.)/%", "obj_npc_cafe_slash_Other_10_gml_50_0"
);
24
if (myid == 23 && aite == 6)
25
    _dialogue[0] = stringsetloc(
* (Head Hathy doesn't seem so alone...)Wait for inputClose Message
"* (Head Hathy doesn't seem so alone...)/%", "obj_npc_cafe_slash_Other_10_gml_55_0"
);
26
if (myid == 35 && aite == 30)
27
    _dialogue[0] = stringsetloc(
* We don't get along...Delay 11 but we can drink together.Wait for inputClose Message
"* We don't get along..^1. but we can drink together./%", "obj_npc_cafe_slash_Other_10_gml_61_0"
);
28
if (myid == 30 && aite == 35)
29
    _dialogue[0] = stringsetloc(
* I'll get you next time,Delay 11 pipo!Delay 11 ...Delay 11 Want some more sugar?Wait for inputClose Message
"* I'll get you next time^1, pipo^1! ..^1. Want some more sugar?/%", "obj_npc_cafe_slash_Other_10_gml_66_0"
);
30
if (myid == 32 && aite == 34)
31
{
32
    _dialogue[0] = stringsetloc(
* [Miaouw]Wait for inputClose Message
"* [Miaouw]/%", "obj_npc_cafe_slash_Other_10_gml_72_0"
);
33
    if (i_ex(obj_npc_castle_cafe))
34
    {
35
        with (obj_npc_castle_cafe)
36
            t_con = 1;
37
    }
38
}
39
if (myid == 34 && aite == 32)
40
    _dialogue[0] = stringsetloc(
* [Brrrrrrrr....]Wait for inputClose Message
"* [Brrrrrrrr....]/%", "obj_npc_cafe_slash_Other_10_gml_77_0"
);
41
if (myid == 33 && aite == 40)
42
    _dialogue[0] = stringsetloc(
* (...Delay 11 it seems annoyed that its energy drink has been crushed.)Wait for inputClose Message
"* (..^1. it seems annoyed that its energy drink has been crushed.)/%", "obj_npc_cafe_slash_Other_10_gml_83_0"
);
43
if (myid == 40 && aite == 33)
44
    _dialogue[0] = stringsetloc(
* (It's crushing many of the surrounding drinks.)Wait for inputClose Message
"* (It's crushing many of the surrounding drinks.)/%", "obj_npc_cafe_slash_Other_10_gml_88_0"
);
45
if (myid == 13 && aite == 36)
46
    _dialogue[0] = stringsetloc(
* (I'm the dust off his shoulder.)Delay 11
* (Sukkiri.)Wait for inputClose Message
"* (I'm the dust off his shoulder.^1)&* (Sukkiri.)/%", "obj_npc_cafe_slash_Other_10_gml_100_0_b"
);
47
if (myid == 36 && aite == 13)
48
    _dialogue[0] = stringsetloc(
* We'll make sure to clean our plates.Delay 11
* (Sukkiri.)Wait for inputClose Message
"* We'll make sure to clean our plates^1.&* (Sukkiri.)/%", "obj_npc_cafe_slash_Other_10_gml_105_0"
);
49
if (seat0 == 36 && seat1 == 36 && seat2 == 36 && seat3 == 36)
50
    _dialogue[0] = stringsetloc(
* Boss,Delay 11 are you enjoying your Butler Cafe?Wait for inputClose Message
"* Boss^1, are you enjoying your \\cYButler Cafe\\c0?/%", "obj_npc_cafe_slash_Other_10_gml_111_0"
);
51
if (myid == 23 && aite == 40)
52
{
53
    if (global.flag[327 interacted_hathyx_www] == 0)
54
        global.flag[327 interacted_hathyx_www] = 1;
55
    _dialogue[0] = stringsetloc(
* (...Delay 11 it seems relaxed its partner is so quiet.)Wait for inputClose Message
"* (..^1. it seems relaxed its partner is so quiet.)/%", "obj_npc_cafe_slash_Other_10_gml_100_0"
);
56
}
57
if (myid == 40 && aite == 23)
58
{
59
    if (global.flag[327 interacted_hathyx_www] == 0)
60
        global.flag[327 interacted_hathyx_www] = 1;
61
    _dialogue[0] = stringsetloc(
* (...)Wait for inputClose Message
"* (...)/%", "obj_npc_cafe_slash_Other_10_gml_110_0"
);
62
}
63
if (myid == 40 && global.flag[327 interacted_hathyx_www] == 1 && aite != 23)
64
{
65
    if (seat2 == 23 || seat3 == 23)
66
    {
67
        if (seat3 == 33 || seat2 == 33)
68
            _dialogue[0] = stringsetloc(
* (...Delay 11 looks like it's about to flip its table over.)Wait for inputClose Message
"* (..^1. looks like it's about to flip its table over.)/%", "obj_npc_cafe_slash_Other_10_gml_120_0"
);
69
        else
70
            _dialogue[0] = stringsetloc(
* (...Delay 11 it's staring at the southern seats and crushing its drink hard.)Wait for inputClose Message
"* (..^1. it's staring at the southern seats and crushing its drink hard.)/%", "obj_npc_cafe_slash_Other_10_gml_124_0"
);
71
    }
72
}
73
for (j = 0; j < _dialogueboxes; j++)
74
    msgset(j, _dialogue[j]);
75
remanimspeed = image_speed_fake;
76
myinteract = 3;
77
mydialoguer = instance_create(0, 0, obj_dialoguer);
78
talked += 1;