Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_music_event_example_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_ext_centerscale(1459, 0, camerax() + 100, cameray() + 350, 2 + left_beat, 2 + left_beat, 0, tori_col_a, 1);
2
draw_sprite_ext_centerscale(1459, 0, (camerax() + 640) - 100, cameray() + 350, -(2 + right_beat), 2 + right_beat, 0, tori_col_b, 1);
3
if (left_beat > 0)
4
    left_beat = 
scr_movetowards
scr_movetowards

function
scr_movetowards(arg0, arg1, arg2)
{ if (arg0 == arg1) return arg0; else if (arg0 > arg1) return max(arg0 - arg2, arg1); else return min(arg0 + arg2, arg1); } function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0) { scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1); } function scr_obj_movetowards_point(arg0, arg1, arg2) { var _distance = point_distance(x, y, arg0, arg1); if (arg2 >= _distance) { x = arg0; y = arg1; } else { var _direction = point_direction(x, y, arg0, arg1); x += lengthdir_x(arg2, _direction); y += lengthdir_y(arg2, _direction); } }
(left_beat, 0, 0.25);
5
if (right_beat > 0)
6
    right_beat = 
scr_movetowards
scr_movetowards

function
scr_movetowards(arg0, arg1, arg2)
{ if (arg0 == arg1) return arg0; else if (arg0 > arg1) return max(arg0 - arg2, arg1); else return min(arg0 + arg2, arg1); } function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0) { scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1); } function scr_obj_movetowards_point(arg0, arg1, arg2) { var _distance = point_distance(x, y, arg0, arg1); if (arg2 >= _distance) { x = arg0; y = arg1; } else { var _direction = point_direction(x, y, arg0, arg1); x += lengthdir_x(arg2, _direction); y += lengthdir_y(arg2, _direction); } }
(right_beat, 0, 0.25);