Deltarune (Chapter 3) script viewer

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gml_Object_obj_marker_palette_Draw_0

(view raw script w/o annotations or w/e)
1
if (current_palette != -4)
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{
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    pal_swap_set(current_palette, palette_index, false);
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    draw_sprite(sprite_index, image_index, x, y);
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    pal_swap_reset();
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}
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else
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{
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    draw_sprite(sprite_index, image_index, x, y);
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}