Deltarune (Chapter 3) script viewer

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gml_Object_obj_marker_jitter_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_ext(sprite_index, image_index, x + irandom_range(-jitteramount, jitteramount), y + irandom_range(-jitteramount, jitteramount), image_xscale, image_yscale, image_angle, image_blend, image_alpha);