Deltarune (Chapter 3) script viewer

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gml_Object_obj_marker_jitter_Create_0

(view raw script w/o annotations or w/e)
1
jitteramount = 2;
2
siner = 0;
3
image_speed = 0;
4
image_index = 0;
5
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
(id);
6
sprite_index = spr_spadebullet;