Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_lightemup_controller_Step_0

(view raw script w/o annotations or w/e)
1
var speedrate = 1;
2
if (button2_h())
3
    speedrate = 2;
4
if (up_h())
5
    cursor_y -= (12 * speedrate);
6
if (down_h())
7
    cursor_y += (12 * speedrate);
8
if (right_h())
9
    cursor_x += (12 * speedrate);
10
if (left_h())
11
    cursor_x -= (12 * speedrate);
12
if (cursor_y < (cameray() + 42))
13
    cursor_y = cameray() + 42;
14
if (cursor_y > (cameray() + 300))
15
    cursor_y = cameray() + 300;
16
if (cursor_x < (camerax() + 220))
17
    cursor_x = camerax() + 220;
18
if (cursor_x > (camerax() + 600))
19
    cursor_x = camerax() + 600;
20
invincibility--;
21
if (
scr_debug
scr_debug

function
scr_debug()
{ if (global.debug == 1) return 1; }
() && keyboard_check_pressed(ord("O")))
22
{
23
    obj_herokris.x += 8;
24
    obj_herokris.y += 12;
25
    obj_herosusie.x += 8;
26
    obj_herosusie.y += 6;
27
    obj_heroralsei.x += 4;
28
    instance_destroy();
29
    instance_create(x, y, obj_lightemup_controller);
30
}
31
if (transitioninit == 2)
32
{
33
    extra_timer++;
34
    if (extra_timer == 1)
35
    {
36
        with (obj_tenna_lightemup_bullet)
37
        {
38
            spritechangetimer = 0;
39
            spritechangecon = 1;
40
        }
41
    }
42
    if (extra_timer == 10)
43
    {
44
        extra_timer = 0;
45
        transitioninit = 0;
46
        channelnumber++;
47
        with (obj_tenna_enemy)
48
        {
49
            var _channelnumber = obj_lightemup_controller.channelnumber % 5;
50
            
scr_act_charsprite_end
scr_act_charsprite_end

function
scr_act_charsprite_end()
{ for (i = 0; i < 10; i++) { with (_charactsprite[i]) instance_destroy(); } with (obj_heroparent) { if (image_alpha == 0) { image_alpha = 1; acttimer = 0; state = 0; global.faceaction[myself] = 0; } } }
();
51
            obj_herosusie.depth = obj_herokris.depth + 1000;
52
            if (_channelnumber == 1)
53
            {
54
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2) {
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3; } a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("ralsei", spr_ralsei_zoosuit, 0, 0);
55
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2) {
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3; } a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("kris", spr_kris_zoosuit, 0, 0);
56
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2) {
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3; } a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("susie", spr_susie_zoosuit, 0, 0);
57
            }
58
            if (_channelnumber == 2)
59
            {
60
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2) {
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3; } a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("ralsei", spr_ralsei_lightemup2, 0, 0);
61
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2) {
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3; } a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("kris", spr_kris_lightemup2, 0, 0);
62
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2) {
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3; } a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("susie", spr_susie_lightemup2, 0, 0);
63
            }
64
            if (_channelnumber == 3)
65
            {
66
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2) {
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3; } a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("ralsei", spr_ralsei_lightemup4, 0, 0);
67
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2) {
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3; } a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("kris", spr_kris_lightemup4, 0, 0);
68
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2) {
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3; } a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("susie", spr_susie_lightemup4, 0, 0);
69
            }
70
            if (_channelnumber == 4)
71
            {
72
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2) {
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3; } a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("ralsei", spr_ralsei_lightemup1, 0, 0);
73
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2) {
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3; } a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("kris", spr_kris_lightemup1, 0, 0);
74
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2) {
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3; } a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("susie", spr_susie_lightemup1, 0, 0);
75
            }
76
            if (_channelnumber == 0)
77
            {
78
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2) {
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3; } a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("ralsei", spr_ralsei_lightemup3, 0, 0);
79
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2) {
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3; } a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("kris", spr_kris_lightemup3, 0, 0);
80
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2) {
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3; } a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("susie", spr_susie_lightemup3, 0, 0);
81
            }
82
            with (obj_oflash)
83
                instance_destroy();
84
            with (obj_afterimage)
85
                instance_destroy();
86
        }
87
        with (obj_tenna_minigame_ui)
88
            channelnumber++;
89
        if (!i_ex(obj_screen_channel_change))
90
        {
91
            inst = instance_create(x, y, obj_screen_channel_change);
92
            inst.depth = obj_tenna_minigame_ui.depth - 100;
93
        }
94
        with (obj_screen_channel_change)
95
        {
96
            if (i_ex(obj_actor_tenna) && obj_actor_tenna.changechanneltimermax < 25)
97
            {
98
                strength = obj_lightemup_controller.strength;
99
                obj_lightemup_controller.strength -= 10;
100
                if (obj_lightemup_controller.strength < 0)
101
                    obj_lightemup_controller.strength = 0;
102
            }
103
            event_user(0);
104
        }
105
    }
106
}
107
if (cursor_con == 0)
108
{
109
    var timermax = 12;
110
    var a = 280;
111
    if (obj_tenna_zoom.minigameinsanity == true)
112
        timermax = 6;
113
    if (obj_tenna_zoom.minigameinsanity == true && obj_tenna_zoom.minigameinsanitytimermax <= 40)
114
    {
115
        a = 20;
116
        cursor_y += extravar;
117
    }
118
    cursor_timer++;
119
    cursor_alpha = lerp(0, 1, cursor_timer / timermax);
120
    cursor_xscale = lerp(cursor_xscale, 1, cursor_timer / timermax);
121
    cursor_yscale = lerp(cursor_yscale, 1, cursor_timer / timermax);
122
    cursor_angle = lerp(cursor_angle, 394, 0.08);
123
    var xx = lerp(300, 0, cursor_timer / timermax);
124
    cursor_x = lerp(cursor_xstart, cursor_xstart + a + xx, cursor_timer / timermax);
125
    if (cursor_timer >= timermax)
126
    {
127
        cursor_angle = 360;
128
        cursor_timer = 0;
129
        cursor_con = 1;
130
        cursor_savey = cursor_y;
131
    }
132
}
133
if (cursor_con == 1)
134
{
135
    cursor_shoottimer++;
136
    if ((i_ex(obj_tenna_zoom) && obj_tenna_zoom.con >= 2) || (i_ex(obj_tenna_enemy) && obj_tenna_enemy.stopshoot == 1))
137
    {
138
    }
139
    else if ((button3_h() == 1 || button1_h() == 1) && cursor_shoottimer > 0 && shooting_enabled == true)
140
    {
141
        cursor_shoottimer = -3;
142
        inst = instance_create(obj_herokris.x + 27 + 34, obj_herokris.y + 33 + 12, obj_shadowman_sharpshoot_heart);
143
        inst.depth = obj_heroralsei.depth - 10;
144
        inst = instance_create(obj_herosusie.x + 27 + 49, obj_herosusie.y + 42, obj_shadowman_sharpshoot_heart);
145
        inst.depth = obj_heroralsei.depth - 10;
146
        inst = instance_create(obj_heroralsei.x + 47 + 32, (obj_heroralsei.y + 50) - 3, obj_shadowman_sharpshoot_heart);
147
        inst.depth = obj_heroralsei.depth - 10;
148
        snd_play_x(snd_noise, 0.2, 1.1 + random(0.2));
149
    }
150
    if (endattack)
151
    {
152
        cursor_alpha -= 0.1;
153
        if (cursor_alpha <= 0)
154
            instance_destroy();
155
    }
156
}