|
1
|
var speedrate = 1;
|
|
2
|
if (button2_h())
|
|
3
|
speedrate = 2;
|
|
4
|
if (up_h())
|
|
5
|
cursor_y -= (12 * speedrate);
|
|
6
|
if (down_h())
|
|
7
|
cursor_y += (12 * speedrate);
|
|
8
|
if (right_h())
|
|
9
|
cursor_x += (12 * speedrate);
|
|
10
|
if (left_h())
|
|
11
|
cursor_x -= (12 * speedrate);
|
|
12
|
if (cursor_y < (cameray() + 42))
|
|
13
|
cursor_y = cameray() + 42;
|
|
14
|
if (cursor_y > (cameray() + 300))
|
|
15
|
cursor_y = cameray() + 300;
|
|
16
|
if (cursor_x < (camerax() + 220))
|
|
17
|
cursor_x = camerax() + 220;
|
|
18
|
if (cursor_x > (camerax() + 600))
|
|
19
|
cursor_x = camerax() + 600;
|
|
20
|
invincibility--;
|
|
21
|
if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} () && keyboard_check_pressed(ord("O")))
|
|
22
|
{
|
|
23
|
obj_herokris.x += 8;
|
|
24
|
obj_herokris.y += 12;
|
|
25
|
obj_herosusie.x += 8;
|
|
26
|
obj_herosusie.y += 6;
|
|
27
|
obj_heroralsei.x += 4;
|
|
28
|
instance_destroy();
|
|
29
|
instance_create(x, y, obj_lightemup_controller);
|
|
30
|
}
|
|
31
|
if (transitioninit == 2)
|
|
32
|
{
|
|
33
|
extra_timer++;
|
|
34
|
if (extra_timer == 1)
|
|
35
|
{
|
|
36
|
with (obj_tenna_lightemup_bullet)
|
|
37
|
{
|
|
38
|
spritechangetimer = 0;
|
|
39
|
spritechangecon = 1;
|
|
40
|
}
|
|
41
|
}
|
|
42
|
if (extra_timer == 10)
|
|
43
|
{
|
|
44
|
extra_timer = 0;
|
|
45
|
transitioninit = 0;
|
|
46
|
channelnumber++;
|
|
47
|
with (obj_tenna_enemy)
|
|
48
|
{
|
|
49
|
var _channelnumber = obj_lightemup_controller.channelnumber % 5;
|
|
50
|
scr_act_charsprite_endscr_act_charsprite_end
function scr_act_charsprite_end()
{
for (i = 0; i < 10; i++)
{
with (_charactsprite[i])
instance_destroy();
}
with (obj_heroparent)
{
if (image_alpha == 0)
{
image_alpha = 1;
acttimer = 0;
state = 0;
global.faceaction[myself] = 0;
}
}
} ();
|
|
51
|
obj_herosusie.depth = obj_herokris.depth + 1000;
|
|
52
|
if (_channelnumber == 1)
|
|
53
|
{
|
|
54
|
scr_act_charspritescr_act_charsprite
function scr_act_charsprite(arg0, arg1, arg2, arg3)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
__returnvalue = _charactsprite[_charnum];
if (i_ex(_charinstance))
{
with (_charinstance)
{
image_alpha = 0;
state = 0;
global.faceaction[myself] = 0;
}
_charactsprite[_charnum] = scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum])
{
depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1)
image_speed = arg2;
if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2)
{
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3;
}
a = scr_afterimage();
a.hspeed = 2.5;
a.depth = depth + 1;
b = scr_afterimage();
b.image_alpha = 0.6;
b.hspeed = 5;
b.depth = depth + 2;
}
__returnvalue = _charactsprite[_charnum];
}
return __returnvalue;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ("ralsei", spr_ralsei_zoosuit, 0, 0);
|
|
55
|
scr_act_charspritescr_act_charsprite
function scr_act_charsprite(arg0, arg1, arg2, arg3)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
__returnvalue = _charactsprite[_charnum];
if (i_ex(_charinstance))
{
with (_charinstance)
{
image_alpha = 0;
state = 0;
global.faceaction[myself] = 0;
}
_charactsprite[_charnum] = scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum])
{
depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1)
image_speed = arg2;
if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2)
{
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3;
}
a = scr_afterimage();
a.hspeed = 2.5;
a.depth = depth + 1;
b = scr_afterimage();
b.image_alpha = 0.6;
b.hspeed = 5;
b.depth = depth + 2;
}
__returnvalue = _charactsprite[_charnum];
}
return __returnvalue;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ("kris", spr_kris_zoosuit, 0, 0);
|
|
56
|
scr_act_charspritescr_act_charsprite
function scr_act_charsprite(arg0, arg1, arg2, arg3)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
__returnvalue = _charactsprite[_charnum];
if (i_ex(_charinstance))
{
with (_charinstance)
{
image_alpha = 0;
state = 0;
global.faceaction[myself] = 0;
}
_charactsprite[_charnum] = scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum])
{
depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1)
image_speed = arg2;
if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2)
{
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3;
}
a = scr_afterimage();
a.hspeed = 2.5;
a.depth = depth + 1;
b = scr_afterimage();
b.image_alpha = 0.6;
b.hspeed = 5;
b.depth = depth + 2;
}
__returnvalue = _charactsprite[_charnum];
}
return __returnvalue;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ("susie", spr_susie_zoosuit, 0, 0);
|
|
57
|
}
|
|
58
|
if (_channelnumber == 2)
|
|
59
|
{
|
|
60
|
scr_act_charspritescr_act_charsprite
function scr_act_charsprite(arg0, arg1, arg2, arg3)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
__returnvalue = _charactsprite[_charnum];
if (i_ex(_charinstance))
{
with (_charinstance)
{
image_alpha = 0;
state = 0;
global.faceaction[myself] = 0;
}
_charactsprite[_charnum] = scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum])
{
depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1)
image_speed = arg2;
if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2)
{
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3;
}
a = scr_afterimage();
a.hspeed = 2.5;
a.depth = depth + 1;
b = scr_afterimage();
b.image_alpha = 0.6;
b.hspeed = 5;
b.depth = depth + 2;
}
__returnvalue = _charactsprite[_charnum];
}
return __returnvalue;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ("ralsei", spr_ralsei_lightemup2, 0, 0);
|
|
61
|
scr_act_charspritescr_act_charsprite
function scr_act_charsprite(arg0, arg1, arg2, arg3)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
__returnvalue = _charactsprite[_charnum];
if (i_ex(_charinstance))
{
with (_charinstance)
{
image_alpha = 0;
state = 0;
global.faceaction[myself] = 0;
}
_charactsprite[_charnum] = scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum])
{
depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1)
image_speed = arg2;
if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2)
{
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3;
}
a = scr_afterimage();
a.hspeed = 2.5;
a.depth = depth + 1;
b = scr_afterimage();
b.image_alpha = 0.6;
b.hspeed = 5;
b.depth = depth + 2;
}
__returnvalue = _charactsprite[_charnum];
}
return __returnvalue;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ("kris", spr_kris_lightemup2, 0, 0);
|
|
62
|
scr_act_charspritescr_act_charsprite
function scr_act_charsprite(arg0, arg1, arg2, arg3)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
__returnvalue = _charactsprite[_charnum];
if (i_ex(_charinstance))
{
with (_charinstance)
{
image_alpha = 0;
state = 0;
global.faceaction[myself] = 0;
}
_charactsprite[_charnum] = scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum])
{
depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1)
image_speed = arg2;
if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2)
{
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3;
}
a = scr_afterimage();
a.hspeed = 2.5;
a.depth = depth + 1;
b = scr_afterimage();
b.image_alpha = 0.6;
b.hspeed = 5;
b.depth = depth + 2;
}
__returnvalue = _charactsprite[_charnum];
}
return __returnvalue;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ("susie", spr_susie_lightemup2, 0, 0);
|
|
63
|
}
|
|
64
|
if (_channelnumber == 3)
|
|
65
|
{
|
|
66
|
scr_act_charspritescr_act_charsprite
function scr_act_charsprite(arg0, arg1, arg2, arg3)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
__returnvalue = _charactsprite[_charnum];
if (i_ex(_charinstance))
{
with (_charinstance)
{
image_alpha = 0;
state = 0;
global.faceaction[myself] = 0;
}
_charactsprite[_charnum] = scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum])
{
depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1)
image_speed = arg2;
if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2)
{
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3;
}
a = scr_afterimage();
a.hspeed = 2.5;
a.depth = depth + 1;
b = scr_afterimage();
b.image_alpha = 0.6;
b.hspeed = 5;
b.depth = depth + 2;
}
__returnvalue = _charactsprite[_charnum];
}
return __returnvalue;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ("ralsei", spr_ralsei_lightemup4, 0, 0);
|
|
67
|
scr_act_charspritescr_act_charsprite
function scr_act_charsprite(arg0, arg1, arg2, arg3)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
__returnvalue = _charactsprite[_charnum];
if (i_ex(_charinstance))
{
with (_charinstance)
{
image_alpha = 0;
state = 0;
global.faceaction[myself] = 0;
}
_charactsprite[_charnum] = scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum])
{
depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1)
image_speed = arg2;
if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2)
{
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3;
}
a = scr_afterimage();
a.hspeed = 2.5;
a.depth = depth + 1;
b = scr_afterimage();
b.image_alpha = 0.6;
b.hspeed = 5;
b.depth = depth + 2;
}
__returnvalue = _charactsprite[_charnum];
}
return __returnvalue;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ("kris", spr_kris_lightemup4, 0, 0);
|
|
68
|
scr_act_charspritescr_act_charsprite
function scr_act_charsprite(arg0, arg1, arg2, arg3)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
__returnvalue = _charactsprite[_charnum];
if (i_ex(_charinstance))
{
with (_charinstance)
{
image_alpha = 0;
state = 0;
global.faceaction[myself] = 0;
}
_charactsprite[_charnum] = scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum])
{
depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1)
image_speed = arg2;
if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2)
{
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3;
}
a = scr_afterimage();
a.hspeed = 2.5;
a.depth = depth + 1;
b = scr_afterimage();
b.image_alpha = 0.6;
b.hspeed = 5;
b.depth = depth + 2;
}
__returnvalue = _charactsprite[_charnum];
}
return __returnvalue;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ("susie", spr_susie_lightemup4, 0, 0);
|
|
69
|
}
|
|
70
|
if (_channelnumber == 4)
|
|
71
|
{
|
|
72
|
scr_act_charspritescr_act_charsprite
function scr_act_charsprite(arg0, arg1, arg2, arg3)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
__returnvalue = _charactsprite[_charnum];
if (i_ex(_charinstance))
{
with (_charinstance)
{
image_alpha = 0;
state = 0;
global.faceaction[myself] = 0;
}
_charactsprite[_charnum] = scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum])
{
depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1)
image_speed = arg2;
if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2)
{
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3;
}
a = scr_afterimage();
a.hspeed = 2.5;
a.depth = depth + 1;
b = scr_afterimage();
b.image_alpha = 0.6;
b.hspeed = 5;
b.depth = depth + 2;
}
__returnvalue = _charactsprite[_charnum];
}
return __returnvalue;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ("ralsei", spr_ralsei_lightemup1, 0, 0);
|
|
73
|
scr_act_charspritescr_act_charsprite
function scr_act_charsprite(arg0, arg1, arg2, arg3)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
__returnvalue = _charactsprite[_charnum];
if (i_ex(_charinstance))
{
with (_charinstance)
{
image_alpha = 0;
state = 0;
global.faceaction[myself] = 0;
}
_charactsprite[_charnum] = scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum])
{
depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1)
image_speed = arg2;
if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2)
{
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3;
}
a = scr_afterimage();
a.hspeed = 2.5;
a.depth = depth + 1;
b = scr_afterimage();
b.image_alpha = 0.6;
b.hspeed = 5;
b.depth = depth + 2;
}
__returnvalue = _charactsprite[_charnum];
}
return __returnvalue;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ("kris", spr_kris_lightemup1, 0, 0);
|
|
74
|
scr_act_charspritescr_act_charsprite
function scr_act_charsprite(arg0, arg1, arg2, arg3)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
__returnvalue = _charactsprite[_charnum];
if (i_ex(_charinstance))
{
with (_charinstance)
{
image_alpha = 0;
state = 0;
global.faceaction[myself] = 0;
}
_charactsprite[_charnum] = scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum])
{
depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1)
image_speed = arg2;
if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2)
{
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3;
}
a = scr_afterimage();
a.hspeed = 2.5;
a.depth = depth + 1;
b = scr_afterimage();
b.image_alpha = 0.6;
b.hspeed = 5;
b.depth = depth + 2;
}
__returnvalue = _charactsprite[_charnum];
}
return __returnvalue;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ("susie", spr_susie_lightemup1, 0, 0);
|
|
75
|
}
|
|
76
|
if (_channelnumber == 0)
|
|
77
|
{
|
|
78
|
scr_act_charspritescr_act_charsprite
function scr_act_charsprite(arg0, arg1, arg2, arg3)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
__returnvalue = _charactsprite[_charnum];
if (i_ex(_charinstance))
{
with (_charinstance)
{
image_alpha = 0;
state = 0;
global.faceaction[myself] = 0;
}
_charactsprite[_charnum] = scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum])
{
depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1)
image_speed = arg2;
if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2)
{
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3;
}
a = scr_afterimage();
a.hspeed = 2.5;
a.depth = depth + 1;
b = scr_afterimage();
b.image_alpha = 0.6;
b.hspeed = 5;
b.depth = depth + 2;
}
__returnvalue = _charactsprite[_charnum];
}
return __returnvalue;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ("ralsei", spr_ralsei_lightemup3, 0, 0);
|
|
79
|
scr_act_charspritescr_act_charsprite
function scr_act_charsprite(arg0, arg1, arg2, arg3)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
__returnvalue = _charactsprite[_charnum];
if (i_ex(_charinstance))
{
with (_charinstance)
{
image_alpha = 0;
state = 0;
global.faceaction[myself] = 0;
}
_charactsprite[_charnum] = scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum])
{
depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1)
image_speed = arg2;
if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2)
{
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3;
}
a = scr_afterimage();
a.hspeed = 2.5;
a.depth = depth + 1;
b = scr_afterimage();
b.image_alpha = 0.6;
b.hspeed = 5;
b.depth = depth + 2;
}
__returnvalue = _charactsprite[_charnum];
}
return __returnvalue;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ("kris", spr_kris_lightemup3, 0, 0);
|
|
80
|
scr_act_charspritescr_act_charsprite
function scr_act_charsprite(arg0, arg1, arg2, arg3)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
__returnvalue = _charactsprite[_charnum];
if (i_ex(_charinstance))
{
with (_charinstance)
{
image_alpha = 0;
state = 0;
global.faceaction[myself] = 0;
}
_charactsprite[_charnum] = scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum])
{
depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1)
image_speed = arg2;
if (arg2 > 0 && arg3 == 2)
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
if (arg2 > 0 && arg3 > 2)
{
scr_animate(0, sprite_get_number(arg1) - 1, arg2);
__animator.delay = arg3;
}
a = scr_afterimage();
a.hspeed = 2.5;
a.depth = depth + 1;
b = scr_afterimage();
b.image_alpha = 0.6;
b.hspeed = 5;
b.depth = depth + 2;
}
__returnvalue = _charactsprite[_charnum];
}
return __returnvalue;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ("susie", spr_susie_lightemup3, 0, 0);
|
|
81
|
}
|
|
82
|
with (obj_oflash)
|
|
83
|
instance_destroy();
|
|
84
|
with (obj_afterimage)
|
|
85
|
instance_destroy();
|
|
86
|
}
|
|
87
|
with (obj_tenna_minigame_ui)
|
|
88
|
channelnumber++;
|
|
89
|
if (!i_ex(obj_screen_channel_change))
|
|
90
|
{
|
|
91
|
inst = instance_create(x, y, obj_screen_channel_change);
|
|
92
|
inst.depth = obj_tenna_minigame_ui.depth - 100;
|
|
93
|
}
|
|
94
|
with (obj_screen_channel_change)
|
|
95
|
{
|
|
96
|
if (i_ex(obj_actor_tenna) && obj_actor_tenna.changechanneltimermax < 25)
|
|
97
|
{
|
|
98
|
strength = obj_lightemup_controller.strength;
|
|
99
|
obj_lightemup_controller.strength -= 10;
|
|
100
|
if (obj_lightemup_controller.strength < 0)
|
|
101
|
obj_lightemup_controller.strength = 0;
|
|
102
|
}
|
|
103
|
event_user(0);
|
|
104
|
}
|
|
105
|
}
|
|
106
|
}
|
|
107
|
if (cursor_con == 0)
|
|
108
|
{
|
|
109
|
var timermax = 12;
|
|
110
|
var a = 280;
|
|
111
|
if (obj_tenna_zoom.minigameinsanity == true)
|
|
112
|
timermax = 6;
|
|
113
|
if (obj_tenna_zoom.minigameinsanity == true && obj_tenna_zoom.minigameinsanitytimermax <= 40)
|
|
114
|
{
|
|
115
|
a = 20;
|
|
116
|
cursor_y += extravar;
|
|
117
|
}
|
|
118
|
cursor_timer++;
|
|
119
|
cursor_alpha = lerp(0, 1, cursor_timer / timermax);
|
|
120
|
cursor_xscale = lerp(cursor_xscale, 1, cursor_timer / timermax);
|
|
121
|
cursor_yscale = lerp(cursor_yscale, 1, cursor_timer / timermax);
|
|
122
|
cursor_angle = lerp(cursor_angle, 394, 0.08);
|
|
123
|
var xx = lerp(300, 0, cursor_timer / timermax);
|
|
124
|
cursor_x = lerp(cursor_xstart, cursor_xstart + a + xx, cursor_timer / timermax);
|
|
125
|
if (cursor_timer >= timermax)
|
|
126
|
{
|
|
127
|
cursor_angle = 360;
|
|
128
|
cursor_timer = 0;
|
|
129
|
cursor_con = 1;
|
|
130
|
cursor_savey = cursor_y;
|
|
131
|
}
|
|
132
|
}
|
|
133
|
if (cursor_con == 1)
|
|
134
|
{
|
|
135
|
cursor_shoottimer++;
|
|
136
|
if ((i_ex(obj_tenna_zoom) && obj_tenna_zoom.con >= 2) || (i_ex(obj_tenna_enemy) && obj_tenna_enemy.stopshoot == 1))
|
|
137
|
{
|
|
138
|
}
|
|
139
|
else if ((button3_h() == 1 || button1_h() == 1) && cursor_shoottimer > 0 && shooting_enabled == true)
|
|
140
|
{
|
|
141
|
cursor_shoottimer = -3;
|
|
142
|
inst = instance_create(obj_herokris.x + 27 + 34, obj_herokris.y + 33 + 12, obj_shadowman_sharpshoot_heart);
|
|
143
|
inst.depth = obj_heroralsei.depth - 10;
|
|
144
|
inst = instance_create(obj_herosusie.x + 27 + 49, obj_herosusie.y + 42, obj_shadowman_sharpshoot_heart);
|
|
145
|
inst.depth = obj_heroralsei.depth - 10;
|
|
146
|
inst = instance_create(obj_heroralsei.x + 47 + 32, (obj_heroralsei.y + 50) - 3, obj_shadowman_sharpshoot_heart);
|
|
147
|
inst.depth = obj_heroralsei.depth - 10;
|
|
148
|
snd_play_x(snd_noise, 0.2, 1.1 + random(0.2));
|
|
149
|
}
|
|
150
|
if (endattack)
|
|
151
|
{
|
|
152
|
cursor_alpha -= 0.1;
|
|
153
|
if (cursor_alpha <= 0)
|
|
154
|
instance_destroy();
|
|
155
|
}
|
|
156
|
}
|