|
1
|
if (!i_ex(obj_lightemup_controller))
|
|
2
|
{
|
|
3
|
instance_destroy();
|
|
4
|
exit;
|
|
5
|
}
|
|
6
|
depth = obj_heroparent.depth + 99000;
|
|
7
|
var _channelnumber = obj_lightemup_controller.channelnumber % 5;
|
|
8
|
if (_channelnumber == 1)
|
|
9
|
{
|
|
10
|
}
|
|
11
|
if (_channelnumber == 2)
|
|
12
|
draw_sprite_ext(spr_dw_kitchen, 0, camerax(), cameray() - 30, 2, 2, 0, c_white, 1);
|
|
13
|
if (_channelnumber == 3)
|
|
14
|
draw_sprite(spr_rhythmgame_bg, 0, camerax(), cameray() - 15);
|
|
15
|
if (_channelnumber == 4)
|
|
16
|
{
|
|
17
|
draw_sprite_ext(spr_susiezilla_background_backstage, 0, (camerax() + 20) - (camerawidth() / 2), cameray() - 30, 2, 2, 0, c_white, 1);
|
|
18
|
draw_sprite_ext(spr_susiezilla_background, 0, (camerax() + 20) - (camerawidth() / 2), cameray() - 30, 2, 2, 0, c_white, 1);
|
|
19
|
}
|
|
20
|
if (_channelnumber == 0)
|
|
21
|
{
|
|
22
|
draw_sprite_ext(spr_desert_loop_backrgound_4, 0, camerax(), cameray(), 2, 2, 0, c_white, 1);
|
|
23
|
draw_sprite_ext(spr_desert_loop_middle_back_3, 0, camerax(), cameray(), 2, 2, 0, c_white, 1);
|
|
24
|
draw_sprite_ext(spr_desert_loop_middle_2, 0, camerax(), cameray(), 2, 2, 0, c_white, 1);
|
|
25
|
draw_sprite_ext(spr_desert_loop_foreground, 0, camerax(), cameray(), 2, 2, 0, c_white, 1);
|
|
26
|
}
|