Deltarune (Chapter 3) script viewer

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gml_Object_obj_lancergotchi_Alarm_0

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1
remmovecon = movecon;
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movecon = choose(0, 1, 2, 4);
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if (movecon == remmovecon)
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    movecon = choose(0, 1, 2, 4);
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con = 0;
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if (sleeptimer >= 900)
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    movecon = 10;
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if (global.chapter == 3 && global.fighting == 1)
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{
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    movecon = choose(0, 1, 4, 4);
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    if (sleeptimer >= threshold)
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    {
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        movecon = 7;
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        sleeptimer = 0;
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        threshold = choose(90, 120);
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    }
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}