|
1
|
r = 64;
|
|
2
|
g = 64;
|
|
3
|
b = 64;
|
|
4
|
snd_play(snd_drake_dodge);
|
|
5
|
with (scr_fire_bulletscr_fire_bullet
function scr_fire_bullet(arg0, arg1, arg2, arg3, arg4, arg5 = -4, arg6 = 0, arg7 = false, arg8 = 87135)
{
var bullet;
if (arg8 != 87135)
bullet = instance_create_depth(arg0, arg1, arg8, arg2);
else
bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
if (arg5 != -4)
sprite_index = arg5;
updateimageangle = arg6;
if (arg6)
image_angle = arg3;
if (arg7)
{
with (other)
scr_bullet_inherit(other.id);
}
}
return bullet;
}
function scr_fire_bullet_colorize(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 0)
{
var bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
sprite_index = arg5;
image_blend = arg6;
updateimageangle = arg7;
if (arg7)
image_angle = arg3;
}
return bullet;
} (x, y, obj_knight_weird_circle_bullet, 90, 6, spr_knight_weird_shape))
|
|
6
|
{
|
|
7
|
destroyonhit = false;
|
|
8
|
damage = 206;
|
|
9
|
element = 5;
|
|
10
|
grazepoints = 12;
|
|
11
|
scr_script_repeatscr_script_repeat
function scr_script_repeat()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = -2;
__scriptdelay.max_time = argument[1];
__scriptdelay.rate = argument[2];
__scriptdelay.constant = 1;
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 3); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 3];
__scriptdelay.arg_count = argument_count - 3;
return __scriptdelay;
} (scr_afterimage_grow, 600, 4, 0.08, 0, -0.08);
|
|
12
|
gravity_direction = direction;
|
|
13
|
gravity = 0.2;
|
|
14
|
image_speed *= 0.5;
|
|
15
|
image_yscale = 3;
|
|
16
|
image_xscale = 0;
|
|
17
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("image_yscale", 3, 2, 12);
|
|
18
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("image_xscale", 0, 2, 12);
|
|
19
|
image_angle = direction;
|
|
20
|
}
|
|
21
|
for (a = 0; a < 5; a++)
|
|
22
|
{
|
|
23
|
with (scr_fire_bulletscr_fire_bullet
function scr_fire_bullet(arg0, arg1, arg2, arg3, arg4, arg5 = -4, arg6 = 0, arg7 = false, arg8 = 87135)
{
var bullet;
if (arg8 != 87135)
bullet = instance_create_depth(arg0, arg1, arg8, arg2);
else
bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
if (arg5 != -4)
sprite_index = arg5;
updateimageangle = arg6;
if (arg6)
image_angle = arg3;
if (arg7)
{
with (other)
scr_bullet_inherit(other.id);
}
}
return bullet;
}
function scr_fire_bullet_colorize(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 0)
{
var bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
sprite_index = arg5;
image_blend = arg6;
updateimageangle = arg7;
if (arg7)
image_angle = arg3;
}
return bullet;
} (x, y, obj_regularbullet, 27.5 + (31.25 * a), 4, spr_diamondbullet_form))
|
|
24
|
{
|
|
25
|
grazepoints = 3;
|
|
26
|
damage = 206;
|
|
27
|
element = 5;
|
|
28
|
image_angle = direction;
|
|
29
|
}
|
|
30
|
}
|
|
31
|
for (a = 0; a < 4; a++)
|
|
32
|
{
|
|
33
|
if (a == 1 || a == 2)
|
|
34
|
continue;
|
|
35
|
with (scr_fire_bulletscr_fire_bullet
function scr_fire_bullet(arg0, arg1, arg2, arg3, arg4, arg5 = -4, arg6 = 0, arg7 = false, arg8 = 87135)
{
var bullet;
if (arg8 != 87135)
bullet = instance_create_depth(arg0, arg1, arg8, arg2);
else
bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
if (arg5 != -4)
sprite_index = arg5;
updateimageangle = arg6;
if (arg6)
image_angle = arg3;
if (arg7)
{
with (other)
scr_bullet_inherit(other.id);
}
}
return bullet;
}
function scr_fire_bullet_colorize(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 0)
{
var bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
sprite_index = arg5;
image_blend = arg6;
updateimageangle = arg7;
if (arg7)
image_angle = arg3;
}
return bullet;
} (x, y, obj_regularbullet, 40 + (33.333333333333336 * a), 6, spr_diamondbullet_form))
|
|
36
|
{
|
|
37
|
grazepoints = 3;
|
|
38
|
damage = 206;
|
|
39
|
element = 5;
|
|
40
|
image_angle = direction;
|
|
41
|
}
|
|
42
|
}
|