|
1
|
var _xscale = (sprite_width + 16) / sprite_get_width(sprite_index);
|
|
2
|
var _yscale = (sprite_height + 16) / sprite_get_height(sprite_index);
|
|
3
|
var _alpha = (sin(timer * 3) + 1) * 0.25;
|
|
4
|
var _topx = screenx() + (splitease / 2);
|
|
5
|
var _topy = screeny() + splitease;
|
|
6
|
var _bottomx = screenx() - (splitease / 2);
|
|
7
|
var _bottomy = screeny() - splitease;
|
|
8
|
if (con == 2 || con == 2.5 || con == 3)
|
|
9
|
{
|
|
10
|
var _a = 1;
|
|
11
|
var _length = 120;
|
|
12
|
if (con == 2)
|
|
13
|
{
|
|
14
|
_a = clamp01((timer / 30) - _alpha);
|
|
15
|
_length = (50 * clamp01((timer / 30) - ((timer % 2) * 0.75))) + 50;
|
|
16
|
}
|
|
17
|
draw_set_blend_mode(bm_add);
|
|
18
|
scr_draw_beam_color(_topx, _topy, _length, 10, 90, c_white, 0, _a, false);
|
|
19
|
scr_draw_beam_color(_bottomx, _bottomy, _length, 10, 156, c_white, 0, _a, false);
|
|
20
|
scr_draw_beam_color(_topx, _topy, _length, 10, 24, c_white, 0, _a, false);
|
|
21
|
scr_draw_beam_color(_bottomx, _bottomy, _length, 10, 270, c_white, 0, _a, false);
|
|
22
|
scr_draw_beam_color(_topx, _topy, _length, 10, 336, c_white, 0, _a, false);
|
|
23
|
scr_draw_beam_color(_bottomx, _bottomy, _length, 10, 204, c_white, 0, _a, false);
|
|
24
|
draw_set_blend_mode(bm_normal);
|
|
25
|
}
|
|
26
|
if (con == 1 || con == 2 || con == 2.5)
|
|
27
|
{
|
|
28
|
var _color = merge_color(c_gray, c_red, clamp01(timer / 30));
|
|
29
|
draw_sprite_ext(sprite_index, 1, _topx, _topy, _xscale + 0.1, _yscale + 0.1, 0, c_white, _alpha);
|
|
30
|
draw_sprite_ext(sprite_index, 0, _topx, _topy, _xscale, _yscale, 0, _color, 1);
|
|
31
|
if (split >= 2)
|
|
32
|
{
|
|
33
|
draw_sprite_ext(spr_knight_bullet_star_bottom, 1, _bottomx, _bottomy, _xscale + 0.1, _yscale + 0.1, 0, c_white, _alpha);
|
|
34
|
draw_sprite_ext(spr_knight_bullet_star_bottom, 0, _bottomx, _bottomy, _xscale, _yscale, 0, _color, 1);
|
|
35
|
}
|
|
36
|
}
|
|
37
|
if (con == 3 || con == 4)
|
|
38
|
{
|
|
39
|
draw_sprite_ext(sprite_index, 2, _topx, _topy, _xscale + 0.1, _yscale + 0.1, 0, c_white, (sin(timer * 6) + 1) * 0.25);
|
|
40
|
draw_sprite_ext(sprite_index, 2, _topx, _topy, _xscale, _yscale, 0, c_white, 1);
|
|
41
|
if (split >= 2)
|
|
42
|
{
|
|
43
|
draw_sprite_ext(spr_knight_bullet_star_bottom, 2, _bottomx, _bottomy, _xscale + 0.1, _yscale + 0.1, 0, c_white, (sin(timer * 6) + 1) * 0.25);
|
|
44
|
draw_sprite_ext(spr_knight_bullet_star_bottom, 2, _bottomx, _bottomy, _xscale, _yscale, 0, c_white, 1);
|
|
45
|
}
|
|
46
|
}
|