|
1
|
var _xscale = (sprite_width + 16) / sprite_get_width(sprite_index);
|
|
2
|
var _yscale = (sprite_height + 16) / sprite_get_height(sprite_index);
|
|
3
|
if (split < 2)
|
|
4
|
{
|
|
5
|
draw_sprite_ext(sprite_index, 0, screenx(), screeny(), _xscale, _yscale, image_angle, image_blend, image_alpha);
|
|
6
|
}
|
|
7
|
else
|
|
8
|
{
|
|
9
|
draw_sprite_ext(spr_knight_bullet_star_top, 0, screenx() + (splitease / 2), screeny() + splitease, _xscale, _yscale, image_angle, image_blend, image_alpha);
|
|
10
|
draw_sprite_ext(spr_knight_bullet_star_bottom, 0, screenx() - (splitease / 2), screeny() - splitease, _xscale, _yscale, image_angle, image_blend, image_alpha);
|
|
11
|
}
|