|
4
|
draw_sprite_ext(spr_thrash_missile_explosion, timer, x, y, _scale, _scale, image_angle - 90, c_red, 1);
|
|
9
|
var _glow = scr_pingpongscr_pingpong
function scr_pingpong(arg0, arg1)
{
if (arg1 == 0)
return arg0;
var __value = scr_loop(arg0, arg1 * 2);
if (__value > arg1)
__value = (arg1 * 2) - __value;
return __value;
}
function scr_pingpong_ext(arg0, arg1, arg2)
{
var __range = arg2 - arg1;
if (__range == 0)
return arg0;
var __value = scr_loop(arg0 - arg1, __range * 2);
if (__value > __range)
__value = (__range * 2) - __value;
return __value + arg1;
}
function scr_loop(arg0, arg1)
{
if (arg1 == 0)
return arg0;
var __value = arg0 % arg1;
if (arg0 < 0)
__value += arg1;
return __value;
}
function scr_loop_ext(arg0, arg1, arg2)
{
var __range = arg2 - arg1;
if (__range == 0)
return arg0;
var __amount = arg0 - arg1;
var __value = __amount % __range;
if (__value < 0)
scr_debug_print(string(__amount) + " % " + string(__range) + " = " + string(__value));
if (__amount < 0)
__value += __range;
return __value + arg1;
} (drawtimer, 2) / 4;
|
|
18
|
scr_draw_outlinescr_draw_outline
function scr_draw_outline(arg0, arg1, arg2)
{
gpu_set_fog(true, arg1, 0, 0);
var __xdirA = arg0;
var __xdirB = 0;
var __ydirA = 0;
var __ydirB = arg0;
if ((image_angle % 90) != 0)
{
__xdirA = lengthdir_x(arg0, image_angle);
__xdirB = lengthdir_x(arg0, image_angle + 90);
__ydirA = lengthdir_y(arg0, image_angle + 90);
__ydirB = lengthdir_y(arg0, image_angle);
}
draw_sprite_ext(sprite_index, image_index, x + __xdirA, y + __ydirA, image_xscale, image_yscale, image_angle, c_white, image_alpha * arg2);
draw_sprite_ext(sprite_index, image_index, x - __xdirA, y - __ydirA, image_xscale, image_yscale, image_angle, c_white, image_alpha * arg2);
draw_sprite_ext(sprite_index, image_index, x + __xdirB, y + __ydirB, image_xscale, image_yscale, image_angle, c_white, image_alpha * arg2);
draw_sprite_ext(sprite_index, image_index, x - __xdirB, y - __ydirB, image_xscale, image_yscale, image_angle, c_white, image_alpha * arg2);
gpu_set_fog(false, c_white, 0, 0);
} (image_xscale, _glowcol, _glow * image_alpha);
|
|
20
|
draw_sprite_ext(sprite_index, 1, x, y, image_xscale, image_yscale, image_angle, outline, image_alpha);
|
|
22
|
draw_sprite_ext(sprite_index, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|