Deltarune (Chapter 3) script viewer

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gml_Object_obj_knight_pointing_cone_CleanUp_0

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1
if (surface_exists(surf))
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    surface_free(surf);
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if (surface_exists(starsurf))
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    surface_free(starsurf);
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if (!obj_knight_enemy.visible)
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{
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    obj_knight_enemy.visible = true;
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    obj_knight_enemy.aetimer = aetimer;
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}