Deltarune (Chapter 3) script viewer

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gml_Object_obj_knight_lightorb_Create_0

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1
timer = 8;
2
con = 0;
3
siner = 0;
4
ringcon = 0;
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count = 0;
6
darken_alpha = 0;
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radius = 120;
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circle_alpha = 0;
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col = merge_color(c_white, c_yellow, 0.2);
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type = 0;
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if (i_ex(obj_knight_enemy))
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{
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    if (obj_knight_enemy.difficulty == 1)
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        type = 1;
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}
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splitx = 0;