Deltarune (Chapter 3) script viewer

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gml_Object_obj_knight_diamondswordbullet_ext_Draw_0

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1
var color = make_color_rgb(r, g, b);
2
draw_sprite_ext(sprite_index, image_index, x + irandom_range(-shakeme, shakeme), y + irandom_range(-shakeme, shakeme), image_xscale, image_yscale, image_angle, color, image_alpha);