Deltarune (Chapter 3) script viewer

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gml_Object_obj_jigsawbullet_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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damage = 0;
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grazepoints = 0;
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grazed = 0;
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timepoints = 0;
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active = 0;
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image_alpha = 0;
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init = 0;
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tracking = 1;
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timer = 0;
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con = 0;
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side = 0;
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fade = 0;
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locked = 0;
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ltimer = 0;
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joker = 0;
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paused = false;