Deltarune (Chapter 3) script viewer

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gml_Object_obj_house_placed_effect_Create_0

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1
sprite_index = choose(spr_house_placed_effect, spr_dust2);
2
image_speed = 0.5;
3
image_xscale = random_range(0.9, 1) * choose(-1, 1);
4
image_yscale = image_xscale * choose(-1, 1);
5
direction = 90 + random_range(-45, 15);
6
speed = random_range(0.1, 1.5);
7
image_alpha = random(0.9) + 0.1;
8
scalerX = random(0.03) * image_xscale;
9
scalerY = random(0.03) * image_yscale;
10
depth = -1000;
11
image_index = 1;
12
index_speed = 0.5;