Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_gameshow_nameentry_Create_0

(view raw script w/o annotations or w/e)
1
mycolor = c_white;
2
global.interact = 1;
3
con = 0;
4
timer = 0;
5
ibuff = 0;
6
dholdbuff = 0;
7
uholdbuff = 0;
8
alphanumericarray[0] = "A";
9
alphanumericarray[1] = "B";
10
alphanumericarray[2] = "C";
11
alphanumericarray[3] = "D";
12
alphanumericarray[4] = "E";
13
alphanumericarray[5] = "F";
14
alphanumericarray[6] = "G";
15
alphanumericarray[7] = "H";
16
alphanumericarray[8] = "I";
17
alphanumericarray[9] = "J";
18
alphanumericarray[10] = "K";
19
alphanumericarray[11] = "L";
20
alphanumericarray[12] = "M";
21
alphanumericarray[13] = "N";
22
alphanumericarray[14] = "O";
23
alphanumericarray[15] = "P";
24
alphanumericarray[16] = "Q";
25
alphanumericarray[17] = "R";
26
alphanumericarray[18] = "S";
27
alphanumericarray[19] = "T";
28
alphanumericarray[20] = "U";
29
alphanumericarray[21] = "V";
30
alphanumericarray[22] = "W";
31
alphanumericarray[23] = "X";
32
alphanumericarray[24] = "Y";
33
alphanumericarray[25] = "Z";
34
alphanumericarray[26] = "0";
35
alphanumericarray[27] = "1";
36
alphanumericarray[28] = "2";
37
alphanumericarray[29] = "3";
38
alphanumericarray[30] = "4";
39
alphanumericarray[31] = "5";
40
alphanumericarray[32] = "6";
41
alphanumericarray[33] = "7";
42
alphanumericarray[34] = "8";
43
alphanumericarray[35] = "9";
44
alphanumericarray[36] = "?";
45
alphanumericarray[37] = "!";
46
alphanumericarray[38] = ".";
47
alphanumericarray[39] = "-";
48
if (global.lang == "ja")
49
    alphanumericarray = 
scr_ja_alphanumericarray
scr_ja_alphanumericarray

function
scr_ja_alphanumericarray()
{ var alphanumericarray = ["ア", "イ", "ウ", "エ", "オ", "カ", "キ", "ク", "ケ", "コ", "ガ", "ギ", "グ", "ゲ", "ゴ", "サ", "シ", "ス", "セ", "ソ", "ザ", "ジ", "ズ", "ゼ", "ゾ", "タ", "チ", "ツ", "テ", "ト", "ダ", "ヂ", "ヅ", "デ", "ド", "ナ", "ニ", "ヌ", "ネ", "ノ", "ハ", "ヒ", "フ", "ヘ", "ホ", "バ", "ビ", "ブ", "ベ", "ボ", "パ", "ピ", "プ", "ペ", "ポ", "マ", "ミ", "ム", "メ", "モ", "ヤ", "ユ", "ヨ", "ラ", "リ", "ル", "レ", "ロ", "ワ", "ヲ", "ン"]; return alphanumericarray; } function scr_ja_alphanumericarray_check(arg0 = "ア") { var found = -4; var _alphanumericarray =
scr_ja_alphanumericarray();
for (var i = 0; i < array_length(_alphanumericarray); i++) { if (arg0 == _alphanumericarray[i]) { found = i; break; } } return found; }
();
50
maxletter = array_length(alphanumericarray) - 1;
51
letter[0] = 0;
52
letter[1] = 0;
53
if (global.lang == "ja")
54
    letter[1] = scr_ja_alphanumericarray_check("ソ");
55
letter[2] = 0;
56
init = 0;
57
tutprog = 1;
58
strbut1 = 
scr_get_input_name
scr_get_input_name

function
scr_get_input_name(arg0)
{ var _control = "[?]"; if (global.is_console || obj_gamecontroller.gamepad_active) { _control = global.input_g[arg0]; if (_control == gp_padr) return "\\*D "; if (_control == gp_padl) return "\\*A "; if (_control == gp_padu) return "\\*W "; if (_control == gp_padd) return "\\*S "; if (_control == global.button0) return "\\*Z "; if (_control == global.button1) return "\\*X "; if (_control == global.button2) return "\\*C "; } var left_bracket = (global.lang == "en") ? "[" : "["; var right_bracket = (global.lang == "en") ? "]" : "]"; _control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket; if (!is_string(_control)) _control = "[?]"; else return _control; }
(4);
59
strbut2 = 
scr_get_input_name
scr_get_input_name

function
scr_get_input_name(arg0)
{ var _control = "[?]"; if (global.is_console || obj_gamecontroller.gamepad_active) { _control = global.input_g[arg0]; if (_control == gp_padr) return "\\*D "; if (_control == gp_padl) return "\\*A "; if (_control == gp_padu) return "\\*W "; if (_control == gp_padd) return "\\*S "; if (_control == global.button0) return "\\*Z "; if (_control == global.button1) return "\\*X "; if (_control == global.button2) return "\\*C "; } var left_bracket = (global.lang == "en") ? "[" : "["; var right_bracket = (global.lang == "en") ? "]" : "]"; _control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket; if (!is_string(_control)) _control = "[?]"; else return _control; }
(5);
60
strdown = 
scr_get_input_name
scr_get_input_name

function
scr_get_input_name(arg0)
{ var _control = "[?]"; if (global.is_console || obj_gamecontroller.gamepad_active) { _control = global.input_g[arg0]; if (_control == gp_padr) return "\\*D "; if (_control == gp_padl) return "\\*A "; if (_control == gp_padu) return "\\*W "; if (_control == gp_padd) return "\\*S "; if (_control == global.button0) return "\\*Z "; if (_control == global.button1) return "\\*X "; if (_control == global.button2) return "\\*C "; } var left_bracket = (global.lang == "en") ? "[" : "["; var right_bracket = (global.lang == "en") ? "]" : "]"; _control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket; if (!is_string(_control)) _control = "[?]"; else return _control; }
(0);
61
strup = 
scr_get_input_name
scr_get_input_name

function
scr_get_input_name(arg0)
{ var _control = "[?]"; if (global.is_console || obj_gamecontroller.gamepad_active) { _control = global.input_g[arg0]; if (_control == gp_padr) return "\\*D "; if (_control == gp_padl) return "\\*A "; if (_control == gp_padu) return "\\*W "; if (_control == gp_padd) return "\\*S "; if (_control == global.button0) return "\\*Z "; if (_control == global.button1) return "\\*X "; if (_control == global.button2) return "\\*C "; } var left_bracket = (global.lang == "en") ? "[" : "["; var right_bracket = (global.lang == "en") ? "]" : "]"; _control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket; if (!is_string(_control)) _control = "[?]"; else return _control; }
(2);
62
tennatalktimer = 0;
63
presscount = 0;
64
selected = 0;
65
tenna = 0;
66
susie = 0;
67
ralsei = 0;
68
kris = 0;
69
ralentrytimer = 0;
70
ralreset = 30;
71
susentrytimer = 0;
72
susreset = 45;
73
susdone = 0;
74
raldone = 0;
75
badwordcon = 0;
76
badwordtimer = 0;
77
overalltimer = 0;
78
susmemsprite = 0;
79
ralmemsprite = 0;
80
krismemsprite = 0;
81
controller_active = global.is_console || obj_gamecontroller.gamepad_active;
82
controls_init = false;