Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_gameover_heart_effect_Create_0

(view raw script w/o annotations or w/e)
1
depth = -100;
2
image_speed = 0;
3
image_alpha = 0;
4
bg = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(0, 0, global.screenshot);
5
bg.depth = -90;
6
timer = 0;
7
Z_COUNT = 0;
8
drawbg = 0;
9
special = 0;