Deltarune (Chapter 3) script viewer

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gml_Object_obj_gameover_board_Draw_0

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1
var count = 0;
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var space = 10;
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var border = 8;
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showval(camerax() + border, cameray() + border + (count * space), "con");
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count++;
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showval(camerax() + border, cameray() + border + (count * space), "timer");
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count++;