Deltarune (Chapter 3) script viewer
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gml_Object_obj_enemy_marker_Create_0
(view raw script w/o annotations or w/e)
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1
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updatefacing = true;
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2
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specialspritecase = 0;
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3
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facing = 0;
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4
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updatedepth = true;
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5
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specialfacings = 0;
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6
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lsprite = sprite_index;
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7
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rsprite = sprite_index;
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