Deltarune (Chapter 3) script viewer

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gml_Object_obj_enemy_marker_Create_0

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1
updatefacing = true;
2
specialspritecase = 0;
3
facing = 0;
4
updatedepth = true;
5
specialfacings = 0;
6
lsprite = sprite_index;
7
rsprite = sprite_index;