Deltarune (Chapter 3) script viewer

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gml_Object_obj_elnina_raindrop_Create_0

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1
event_inherited();
2
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
3
grazepoints = 2;
4
target_x = x;
5
target_y = y;
6
done = false;
7
timer = 0;