Deltarune (Chapter 3) script viewer

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gml_Object_obj_dw_z_rank_overlay_Create_0

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1
var _overlay = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(-10, -10, spr_pixel_white);
2
with (_overlay)
3
{
4
    depth = 8000;
5
    image_blend = c_black;
6
    image_alpha = 0.4;
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    image_xscale = 180;
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    image_yscale = 140;
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}