|
1
|
var max_y = room_height;
|
|
2
|
var middle_pos = 80;
|
|
3
|
ossafe_fill_rectangle_color(0, 0, room_width, middle_pos, c_black, c_black, #24265E, #24265E, false);
|
|
4
|
ossafe_fill_rectangle_color(0, middle_pos, room_width, max_y, #24265E, #24265E, c_black, c_black, false);
|
|
5
|
bg_speed -= (bg_speed_max * 0.4);
|
|
6
|
bg_speed_y += (bg_speed_y_max * 0.4);
|
|
7
|
if (bg_speed < -640)
|
|
8
|
bg_speed += 640;
|
|
9
|
if (bg_speed_y > -480)
|
|
10
|
bg_speed_y -= 480;
|
|
11
|
var x_offset = camerax();
|
|
12
|
draw_sprite_tiled_ext(spr_dw_teevie_bg_star_01_tile, 0, (x_offset * 0.8) + (bg_speed * 0.5), cameray() + (bg_speed_y * 0.5), 2, 2, merge_color(#24265E, c_black, 0.5), 0.6);
|
|
13
|
draw_sprite_tiled_ext(spr_dw_teevie_bg_star_02_tile, 0, (x_offset * 0.8) + (bg_speed * 0.5), cameray() + (bg_speed_y * 0.5) + 20, 2, 2, #24265E, 0.5);
|
|
14
|
draw_sprite_tiled_ext(spr_dw_teevie_bg_star_01_tile, 0, (x_offset * 0.6) + bg_speed, cameray() + bg_speed_y, 2, 2, merge_color(#24265E, #090916, 0.2), 1);
|
|
15
|
draw_sprite_tiled_ext(spr_dw_teevie_bg_star_02_tile, 0, (x_offset * 0.6) + bg_speed, cameray() + bg_speed_y + 20, 2, 2, merge_color(#24265E, #090916, 0.7), 1);
|
|
16
|
draw_sprite_tiled_ext(spr_dw_teevie_bg_star_03_tile, 0, (x_offset * 0.6) + bg_speed, cameray() + bg_speed_y, 2, 2, merge_color(#24265E, c_blue, 0.2), 0.6);
|
|
17
|
draw_sprite_tiled_ext(spr_dw_teevie_bg_star_03_tile, 0, (x_offset * 0.6) + bg_speed + 40, cameray() + bg_speed_y + 20, 2, 2, merge_color(#24265E, #090916, 0.1), 1);
|
|
18
|
draw_set_alpha(0.5);
|
|
19
|
ossafe_fill_rectangle_color(0, 0, room_width, max_y, #24265E, #24265E, c_black, c_black, false);
|
|
20
|
draw_set_alpha(1);
|
|
21
|
if (!sprite_exists(girder_sprite[0]))
|
|
22
|
{
|
|
23
|
if (!surface_exists(bg_surface))
|
|
24
|
bg_surface = surface_create(room_width / 2, room_height / 2);
|
|
25
|
surface_set_target(bg_surface);
|
|
26
|
draw_clear_alpha(c_black, 0);
|
|
27
|
var _girder_height = room_height / 2 / 18;
|
|
28
|
var _girder_width = room_width / 2 / 340;
|
|
29
|
for (var i = 0; i < _girder_width; i++)
|
|
30
|
{
|
|
31
|
for (var j = 0; j < _girder_height; j++)
|
|
32
|
{
|
|
33
|
var x_pos = 40 + (i * 300);
|
|
34
|
draw_sprite_ext(spr_dw_teevie_bg_girder_tile, 0, x_pos, j * 18, 1, 1, 0, merge_color(#1E1B27, c_black, 0.15), 1);
|
|
35
|
}
|
|
36
|
}
|
|
37
|
surface_reset_target();
|
|
38
|
girder_sprite[0] = sprite_create_from_surface(bg_surface, 0, 0, room_width / 2, room_height / 2, false, true, 0, 0);
|
|
39
|
surface_set_target(bg_surface);
|
|
40
|
draw_clear_alpha(c_black, 0);
|
|
41
|
_girder_height = room_height / 2 / 30;
|
|
42
|
_girder_width = room_width / 2 / 190;
|
|
43
|
for (var i = 0; i < _girder_width; i++)
|
|
44
|
{
|
|
45
|
for (var j = 0; j < _girder_height; j++)
|
|
46
|
{
|
|
47
|
var x_pos = 20 + (i * 170);
|
|
48
|
draw_sprite_ext(spr_dw_teevie_bg_girder_medium_tile, 0, x_pos, j * 30, 1, 1, 0, merge_color(#1E1B27, c_black, 0.15), 1);
|
|
49
|
}
|
|
50
|
}
|
|
51
|
surface_reset_target();
|
|
52
|
girder_sprite[1] = sprite_create_from_surface(bg_surface, 0, 0, room_width / 2, room_height / 2, false, true, 0, 0);
|
|
53
|
surface_set_target(bg_surface);
|
|
54
|
draw_clear_alpha(c_black, 0);
|
|
55
|
_girder_height = room_height / 2 / 76;
|
|
56
|
_girder_width = room_width / 2 / 430;
|
|
57
|
for (var i = 0; i < _girder_width; i++)
|
|
58
|
{
|
|
59
|
for (var j = 0; j < _girder_height; j++)
|
|
60
|
{
|
|
61
|
var x_pos = 50 + (i * 380);
|
|
62
|
draw_sprite_ext(spr_dw_teevie_bg_girder_large_tile, 0, x_pos, j * 76, 1, 1, 0, merge_color(#1E1B27, c_black, 0.75), 1);
|
|
63
|
}
|
|
64
|
}
|
|
65
|
surface_reset_target();
|
|
66
|
girder_sprite[2] = sprite_create_from_surface(bg_surface, 0, 0, room_width / 2, room_height / 2, false, true, 0, 0);
|
|
67
|
surface_set_target(bg_surface);
|
|
68
|
draw_clear_alpha(c_black, 0);
|
|
69
|
_girder_height = room_height / 2 / 10;
|
|
70
|
_girder_width = room_width / 2 / 290;
|
|
71
|
for (var i = 0; i < _girder_width; i++)
|
|
72
|
{
|
|
73
|
for (var j = 0; j < _girder_height; j++)
|
|
74
|
{
|
|
75
|
var x_pos = 100 + (i * 190);
|
|
76
|
draw_sprite_ext(spr_dw_teevie_bg_girder_small_tile, 0, x_pos, j * 10, 1, 1, 0, merge_color(#1E1B27, c_black, 0.6), 1);
|
|
77
|
}
|
|
78
|
}
|
|
79
|
surface_reset_target();
|
|
80
|
girder_sprite[3] = sprite_create_from_surface(bg_surface, 0, 0, room_width / 2, room_height / 2, false, true, 0, 0);
|
|
81
|
surface_set_target(bg_surface);
|
|
82
|
draw_clear_alpha(c_black, 0);
|
|
83
|
_girder_width = room_width / 2 / sprite_get_width(spr_dw_teevie_bg_girder_lights);
|
|
84
|
for (var i = 0; i < _girder_width; i++)
|
|
85
|
draw_sprite_ext(spr_dw_teevie_bg_girder_lights, 0, i * sprite_get_width(spr_dw_teevie_bg_girder_lights), 0, 1, 1, 0, c_white, 1);
|
|
86
|
surface_reset_target();
|
|
87
|
girder_sprite[4] = sprite_create_from_surface(bg_surface, 0, 0, room_width / 2, sprite_get_height(spr_dw_teevie_bg_girder_lights), false, true, 0, 0);
|
|
88
|
surface_free(bg_surface);
|
|
89
|
}
|
|
90
|
else
|
|
91
|
{
|
|
92
|
draw_sprite_ext(girder_sprite[0], 0, x_offset * 0.5, 0, 2, 2, 0, c_white, 1);
|
|
93
|
draw_sprite_ext(girder_sprite[1], 0, x_offset * 0.6, 0, 2, 2, 0, c_white, 1);
|
|
94
|
draw_sprite_ext(girder_sprite[2], 0, x_offset * 0.4, 0, 2, 2, 0, c_white, 1);
|
|
95
|
draw_sprite_ext(girder_sprite[3], 0, x_offset * 0.3, 0, 2, 2, 0, c_white, 1);
|
|
96
|
draw_sprite_ext(girder_sprite[4], 0, 0, 0, 2, 2, 0, c_white, 1);
|
|
97
|
}
|