Deltarune (Chapter 3) script viewer

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gml_Object_obj_dw_ranking_t_shadowmaker_Create_0

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target_characters = [];
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var _char = [];
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var _y_offsets = [];
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_char[0] = 1185;
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_y_offsets[0] = 0;
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for (var i = 0; i < instance_number(obj_caterpillarchara); i++)
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{
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    _char[i + 1] = instance_find(obj_caterpillarchara, i);
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    if (_char[i + 1].name == "susie")
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        _y_offsets[i + 1] = 10;
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    else if (_char[i + 1].name == "ralsei")
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        _y_offsets[i + 1] = 12;
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}
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for (var i = 0; i < array_length(_char); i++)
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{
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    target_characters[i] = instance_create(0, 0, obj_dw_ranking_t_shadow_char);
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    with (target_characters[i])
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        init(_char[i], _y_offsets[i]);
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}