Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_dw_ranking_t_shadow_char_Draw_0

(view raw script w/o annotations or w/e)
1
if (!is_init)
2
    exit;
3
depth = character.depth - 200;
4
draw_sprite_ext(character.sprite_index, character.image_index, character.x, ((character.y + (character.sprite_height * 2)) - 4) + shadow_offset, 2, -2, 0, c_black, 0.8);
5
draw_sprite_ext(character.sprite_index, character.image_index, character.x, character.y, 2, 2, 0, c_white, 1);
6
scr_draw_set_mask(true);
7
draw_sprite_ext(character.sprite_index, character.image_index, character.x, character.y, 2, 2, 0, c_white, max_opacity);
8
scr_draw_in_mask_begin();
9
draw_sprite_ext(character.sprite_index, character.image_index, character.x, character.y + 4, 2, 2, 0, c_black, 1);
10
scr_draw_in_mask_end();