Deltarune (Chapter 3) script viewer

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gml_Object_obj_dw_ranking_hub_floor_Draw_0

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var ver = 0;
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if (asset_get_index("room_dw_inbetweenhall") > -1)
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{
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    if (room == room_dw_inbetweenhall)
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        ver = 1;
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}
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if (ver == 0)
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{
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    draw_set_color(c_black);
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    ossafe_fill_rectangle(0, 0, 79, 279);
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    ossafe_fill_rectangle(0, 360, 79, room_height);
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    ossafe_fill_rectangle(80, 0, 639, 119);
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    ossafe_fill_rectangle(640, 0, 719, 239);
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    ossafe_fill_rectangle(719, 0, 799, 119);
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    ossafe_fill_rectangle(800, 0, room_width, 199);
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    ossafe_fill_rectangle(960, 180, room_width, 279);
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    ossafe_fill_rectangle(80, 360, 879, room_height);
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    ossafe_fill_rectangle(960, 360, room_width, room_height);
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    draw_set_color(c_white);
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}